Blender V4.3
node_texture_coord.cc
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1/* SPDX-FileCopyrightText: 2005 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
9#include "BLI_math_vector.h"
10#include "node_texture_util.hh"
11
13 {SOCK_VECTOR, N_("Coordinates")},
14 {-1, ""},
15};
16
17static void vectorfn(
18 float *out, TexParams *p, bNode * /*node*/, bNodeStack ** /*in*/, short /*thread*/)
19{
20 copy_v3_v3(out, p->co);
21}
22
23static void exec(void *data,
24 int /*thread*/,
25 bNode *node,
26 bNodeExecData *execdata,
27 bNodeStack **in,
28 bNodeStack **out)
29{
30 tex_output(node, execdata, in, out[0], &vectorfn, static_cast<TexCallData *>(data));
31}
32
34{
35 static blender::bke::bNodeType ntype;
36
37 tex_node_type_base(&ntype, TEX_NODE_COORD, "Coordinates", NODE_CLASS_INPUT);
38 blender::bke::node_type_socket_templates(&ntype, nullptr, outputs);
39 ntype.exec_fn = exec;
40
42}
#define NODE_CLASS_INPUT
Definition BKE_node.hh:404
MINLINE void copy_v3_v3(float r[3], const float a[3])
@ SOCK_VECTOR
void node_type_socket_templates(bNodeType *ntype, bNodeSocketTemplate *inputs, bNodeSocketTemplate *outputs)
Definition node.cc:4570
void node_register_type(bNodeType *ntype)
Definition node.cc:1708
void register_node_type_tex_coord()
static void vectorfn(float *out, TexParams *p, bNode *, bNodeStack **, short)
static void exec(void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
void tex_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
void tex_output(bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *cdata)
const float * co
Compact definition of a node socket.
Definition BKE_node.hh:103
Defines a node type.
Definition BKE_node.hh:218
NodeExecFunction exec_fn
Definition BKE_node.hh:316
#define N_(msgid)