void register_node_type_tex_coord()
static void vectorfn(float *out, TexParams *p, bNode *, bNodeStack **, short)
static void exec(void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
void tex_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
void tex_output(bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *cdata)