Blender V4.3
blender::gpu::VKDescriptorSet Class Reference

#include <vk_descriptor_set.hh>

Inherits blender::NonCopyable.

Classes

struct  Location
 

Detailed Description

In vulkan shader resources (images and buffers) are grouped in descriptor sets.

The resources inside a descriptor set can be updated and bound per set.

Currently Blender only supports a single descriptor set per shader, but it is planned to be able to use 2 descriptor sets per shader. One for each blender::gpu::shader::Frequency.

Definition at line 37 of file vk_descriptor_set.hh.


The documentation for this class was generated from the following file: