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Blender V4.3
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#include <DNA_anim_types.h>
Public Attributes | |
| ID | id |
| AnimData * | adt |
Used for BKE_animdata_from_id() All ID-data-blocks which have their own 'local' AnimData should have the same arrangement in their structs.
Definition at line 1268 of file DNA_anim_types.h.
| AnimData* IdAdtTemplate::adt |
Definition at line 1270 of file DNA_anim_types.h.
Referenced by BKE_animdata_blend_read_data(), BKE_animdata_copy_id(), BKE_animdata_ensure_id(), BKE_animdata_free(), BKE_animdata_from_id(), BKE_libblock_copy_in_lib(), blender::ed::outliner::cleardrivers_animdata_fn(), blender::ed::outliner::refreshdrivers_animdata_fn(), and blender::ed::outliner::singleuser_action_fn().
| ID IdAdtTemplate::id |
Definition at line 1269 of file DNA_anim_types.h.
Referenced by blender::ed::outliner::singleuser_action_fn().