Blender V4.3
btTriangleMeshShape.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#include "btTriangleMeshShape.h"
22
23btTriangleMeshShape::btTriangleMeshShape(btStridingMeshInterface* meshInterface)
24 : btConcaveShape(), m_meshInterface(meshInterface)
25{
27 if (meshInterface->hasPremadeAabb())
28 {
29 meshInterface->getPremadeAabb(&m_localAabbMin, &m_localAabbMax);
30 }
31 else
32 {
34 }
35}
36
37btTriangleMeshShape::~btTriangleMeshShape()
38{
39}
40
41void btTriangleMeshShape::getAabb(const btTransform& trans, btVector3& aabbMin, btVector3& aabbMax) const
42{
43 btVector3 localHalfExtents = btScalar(0.5) * (m_localAabbMax - m_localAabbMin);
44 localHalfExtents += btVector3(getMargin(), getMargin(), getMargin());
45 btVector3 localCenter = btScalar(0.5) * (m_localAabbMax + m_localAabbMin);
46
47 btMatrix3x3 abs_b = trans.getBasis().absolute();
48
49 btVector3 center = trans(localCenter);
50
51 btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
52 aabbMin = center - extent;
53 aabbMax = center + extent;
54}
55
56void btTriangleMeshShape::recalcLocalAabb()
57{
58 for (int i = 0; i < 3; i++)
59 {
60 btVector3 vec(btScalar(0.), btScalar(0.), btScalar(0.));
61 vec[i] = btScalar(1.);
62 btVector3 tmp = localGetSupportingVertex(vec);
64 vec[i] = btScalar(-1.);
65 tmp = localGetSupportingVertex(vec);
67 }
68}
69
71{
72 btVector3 m_supportVertexLocal;
73
74public:
78
79 SupportVertexCallback(const btVector3& supportVecWorld, const btTransform& trans)
80 : m_supportVertexLocal(btScalar(0.), btScalar(0.), btScalar(0.)), m_worldTrans(trans), m_maxDot(btScalar(-BT_LARGE_FLOAT))
81
82 {
83 m_supportVecLocal = supportVecWorld * m_worldTrans.getBasis();
84 }
85
86 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
87 {
88 (void)partId;
89 (void)triangleIndex;
90 for (int i = 0; i < 3; i++)
91 {
92 btScalar dot = m_supportVecLocal.dot(triangle[i]);
93 if (dot > m_maxDot)
94 {
95 m_maxDot = dot;
96 m_supportVertexLocal = triangle[i];
97 }
98 }
99 }
100
102 {
103 return m_worldTrans(m_supportVertexLocal);
104 }
105
107 {
108 return m_supportVertexLocal;
109 }
110};
111
112void btTriangleMeshShape::setLocalScaling(const btVector3& scaling)
113{
114 m_meshInterface->setScaling(scaling);
116}
117
118const btVector3& btTriangleMeshShape::getLocalScaling() const
119{
120 return m_meshInterface->getScaling();
121}
122
123//#define DEBUG_TRIANGLE_MESH
124
125void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const
126{
127 struct FilteredCallback : public btInternalTriangleIndexCallback
128 {
129 btTriangleCallback* m_callback;
130 btVector3 m_aabbMin;
131 btVector3 m_aabbMax;
132
133 FilteredCallback(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax)
134 : m_callback(callback),
135 m_aabbMin(aabbMin),
136 m_aabbMax(aabbMax)
137 {
138 }
139
140 virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
141 {
142 if (TestTriangleAgainstAabb2(&triangle[0], m_aabbMin, m_aabbMax))
143 {
144 //check aabb in triangle-space, before doing this
145 m_callback->processTriangle(triangle, partId, triangleIndex);
146 }
147 }
148 };
149
150 FilteredCallback filterCallback(callback, aabbMin, aabbMax);
151
152 m_meshInterface->InternalProcessAllTriangles(&filterCallback, aabbMin, aabbMax);
153}
154
155void btTriangleMeshShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
156{
157 (void)mass;
158 //moving concave objects not supported
159 btAssert(0);
160 inertia.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
161}
162
163btVector3 btTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) const
164{
165 btVector3 supportVertex;
166
167 btTransform ident;
168 ident.setIdentity();
169
170 SupportVertexCallback supportCallback(vec, ident);
171
173
174 processAllTriangles(&supportCallback, -aabbMax, aabbMax);
175
176 supportVertex = supportCallback.GetSupportVertexLocal();
177
178 return supportVertex;
179}
SIMD_FORCE_INLINE bool TestTriangleAgainstAabb2(const btVector3 *vertices, const btVector3 &aabbMin, const btVector3 &aabbMax)
conservative test for overlap between triangle and aabb
Definition btAabbUtil2.h:54
virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const
btVector3 m_aabbMax
@ TRIANGLE_MESH_SHAPE_PROXYTYPE
btVector3 m_aabbMin
virtual void processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const
virtual btScalar getMargin() const =0
btVector3 m_localAabbMin
btScalar m_collisionMargin
btVector3 m_localAabbMax
btMatrix3x3
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition btMatrix3x3.h:50
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
#define BT_LARGE_FLOAT
Definition btScalar.h:316
#define btAssert(x)
Definition btScalar.h:295
btStridingMeshInterface
btTransform
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:30
btStridingMeshInterface * m_meshInterface
void recalcLocalAabb()
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
Definition btVector3.h:82
SupportVertexCallback(const btVector3 &supportVecWorld, const btTransform &trans)
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)
virtual void internalProcessTriangleIndex(btVector3 *triangle, int partId, int triangleIndex)=0
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)=0
additional_info("compositor_sum_squared_difference_float_shared") .push_constant(Type output_img float dot(value.rgb, luminance_coefficients)") .define("LOAD(value)"
DEGForeachIDComponentCallback callback