Go to the source code of this file.
◆ additional_info() [1/2]
| color additional_info |
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"gpu_shader_3D_polyline" | | ) |
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◆ additional_info() [2/2]
| color additional_info |
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"gpu_shader_3D_polyline_no_geom" | | ) |
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◆ do_static_compilation()
Colors, weights, and Circle of confusion radii for the 4 pixels to scatter. Scaling factor for the bokeh distance. Sprite pixel position with origin at sprite center. In pixels.
◆ metal_backend_only()
| metal_backend_only |
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true | | ) |
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◆ no_perspective()
| smooth(Type::VEC4, "final_color") .smooth(Type no_perspective |
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Type::FLOAT | , |
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"smoothline" | ) |