Blender V4.3
COM_ColorNode.cc
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1/* SPDX-FileCopyrightText: 2011 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "COM_ColorNode.h"
7
8namespace blender::compositor {
9
10ColorNode::ColorNode(bNode *editor_node) : Node(editor_node)
11{
12 /* pass */
13}
14
16 const CompositorContext & /*context*/) const
17{
18 SetColorOperation *operation = new SetColorOperation();
19 NodeOutput *output = this->get_output_socket(0);
20 float col[4];
22 operation->set_channels(col);
23 converter.add_operation(operation);
24
25 converter.map_output_socket(output, operation->get_output_socket());
26}
27
28} // namespace blender::compositor
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
ColorNode(bNode *editor_node)
Overall context of the compositor.
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOutput are sockets that can send data/input.
Definition COM_Node.h:239
void get_editor_value_color(float *value)
Definition COM_Node.cc:173
NodeOutput * get_output_socket(unsigned int index=0) const
Definition COM_Node.cc:85
uint col