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Blender V4.3
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#include "gpu_shader_create_info.hh"Go to the source code of this file.
Functions | |
| local_group_size (16, 16) .sampler(0 | |
| input_tx | sampler (1, ImageType::FLOAT_2D, "displacement_tx") .sampler(2 |
| input_tx x_scale_tx | sampler (3, ImageType::FLOAT_2D, "y_scale_tx") .image(0 |
| input_tx x_scale_tx output_img | compute_source ("compositor_displace.glsl") .do_static_compilation(true) |
Variables | |
| input_tx x_scale_tx | GPU_RGBA16F |
| input_tx x_scale_tx output_img compute_source | ( | "compositor_displace.glsl" | ) |
| local_group_size | ( | 16 | , |
| 16 | ) |
| input_tx sampler | ( | 1 | , |
| ImageType::FLOAT_2D | , | ||
| "displacement_tx" | ) |
| input_tx x_scale_tx sampler | ( | 3 | , |
| ImageType::FLOAT_2D | , | ||
| "y_scale_tx" | ) |
| input_tx x_scale_tx GPU_RGBA16F |
Definition at line 13 of file compositor_displace_info.hh.