8 .local_group_size(16, 16)
9 .sampler(0, ImageType::FLOAT_2D,
"input_tx")
10 .sampler(1, ImageType::FLOAT_2D,
"displacement_tx")
11 .sampler(2, ImageType::FLOAT_2D,
"x_scale_tx")
12 .sampler(3, ImageType::FLOAT_2D,
"y_scale_tx")
13 .image(0,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
14 .compute_source(
"compositor_displace.glsl")
15 .do_static_compilation(
true);
input_tx x_scale_tx GPU_RGBA16F
#define GPU_SHADER_CREATE_INFO(_info)