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| void | blender::bke::subdiv::init () |
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| void | blender::bke::subdiv::exit () |
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| FVarLinearInterpolation | blender::bke::subdiv::fvar_interpolation_from_uv_smooth (int uv_smooth) |
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| VtxBoundaryInterpolation | blender::bke::subdiv::vtx_boundary_interpolation_from_subsurf (int boundary_smooth) |
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| void | blender::bke::subdiv::stats_init (SubdivStats *stats) |
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| void | blender::bke::subdiv::stats_begin (SubdivStats *stats, StatsValue value) |
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| void | blender::bke::subdiv::stats_end (SubdivStats *stats, StatsValue value) |
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| void | blender::bke::subdiv::stats_reset (SubdivStats *stats, StatsValue value) |
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| void | blender::bke::subdiv::stats_print (const SubdivStats *stats) |
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| bool | blender::bke::subdiv::settings_equal (const Settings *settings_a, const Settings *settings_b) |
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| Subdiv * | blender::bke::subdiv::new_from_converter (const Settings *settings, OpenSubdiv_Converter *converter) |
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| Subdiv * | blender::bke::subdiv::new_from_mesh (const Settings *settings, const Mesh *mesh) |
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| Subdiv * | blender::bke::subdiv::update_from_converter (Subdiv *subdiv, const Settings *settings, OpenSubdiv_Converter *converter) |
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| Subdiv * | blender::bke::subdiv::update_from_mesh (Subdiv *subdiv, const Settings *settings, const Mesh *mesh) |
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| void | blender::bke::subdiv::free (Subdiv *subdiv) |
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| void | blender::bke::subdiv::displacement_attach_from_multires (Subdiv *subdiv, Mesh *mesh, const MultiresModifierData *mmd) |
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| void | blender::bke::subdiv::displacement_detach (Subdiv *subdiv) |
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| int * | blender::bke::subdiv::face_ptex_offset_get (Subdiv *subdiv) |
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| BLI_INLINE void | blender::bke::subdiv::ptex_face_uv_to_grid_uv (float ptex_u, float ptex_v, float *r_grid_u, float *r_grid_v) |
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| BLI_INLINE void | blender::bke::subdiv::grid_uv_to_ptex_face_uv (float grid_u, float grid_v, float *r_ptex_u, float *r_ptex_v) |
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| BLI_INLINE int | blender::bke::subdiv::grid_size_from_level (int level) |
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| BLI_INLINE int | blender::bke::subdiv::rotate_quad_to_corner (float quad_u, float quad_v, float *r_corner_u, float *r_corner_v) |
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| BLI_INLINE void | blender::bke::subdiv::rotate_grid_to_quad (int corner, float grid_u, float grid_v, float *r_quad_u, float *r_quad_v) |
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| BLI_INLINE float | blender::bke::subdiv::crease_to_sharpness (float edge_crease) |
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