Blender V4.3
COM_algorithm_recursive_gaussian_blur.hh
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1/* SPDX-FileCopyrightText: 2024 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#pragma once
6
8
9#include "COM_context.hh"
10#include "COM_result.hh"
11
13
14/* Blur the input using a recursive Gaussian blur algorithm given a certain radius. This differs
15 * from the standard symmetric separable blur algorithm in that it is orders of magnitude faster
16 * for very high radius value, the downside is that it consumes more memory and is only an
17 * approximation that might suffer from fringing and artifacts, though those are typically
18 * unnoticeable. Neumann boundary is assumed.
19 *
20 * The output is written to the given output result, which will be allocated internally and is thus
21 * expected not to be previously allocated. */
22void recursive_gaussian_blur(Context &context, Result &input, Result &output, float2 radius);
23
24} // namespace blender::realtime_compositor
void recursive_gaussian_blur(Context &context, Result &input, Result &output, float2 radius)