Blender V4.3
NodeEnum Struct Reference

#include <node_enum.h>

Public Member Functions

bool empty () const
 
void insert (const char *x, int y)
 
bool exists (ustring x) const
 
bool exists (int y) const
 
int operator[] (const char *x) const
 
int operator[] (ustring x) const
 
ustring operator[] (int y) const
 
unordered_map< ustring, int, ustringHash >::const_iterator begin () const
 
unordered_map< ustring, int, ustringHash >::const_iterator end () const
 

Detailed Description

Definition at line 16 of file node_enum.h.

Member Function Documentation

◆ begin()

unordered_map< ustring, int, ustringHash >::const_iterator NodeEnum::begin ( ) const
inline

Definition at line 51 of file node_enum.h.

◆ empty()

◆ end()

unordered_map< ustring, int, ustringHash >::const_iterator NodeEnum::end ( ) const
inline

Definition at line 55 of file node_enum.h.

◆ exists() [1/2]

bool NodeEnum::exists ( int y) const
inline

Definition at line 33 of file node_enum.h.

◆ exists() [2/2]

◆ insert()

◆ operator[]() [1/3]

int NodeEnum::operator[] ( const char * x) const
inline

Definition at line 38 of file node_enum.h.

◆ operator[]() [2/3]

ustring NodeEnum::operator[] ( int y) const
inline

Definition at line 46 of file node_enum.h.

◆ operator[]() [3/3]

int NodeEnum::operator[] ( ustring x) const
inline

Definition at line 42 of file node_enum.h.


The documentation for this struct was generated from the following file: