Blender V4.3
LinkNode Struct Reference

#include <BLI_linklist.h>

Public Attributes

struct LinkNodenext
 
void * link
 

Detailed Description

Definition at line 23 of file BLI_linklist.h.

Member Data Documentation

◆ link

void* LinkNode::link

Definition at line 25 of file BLI_linklist.h.

Referenced by add_face_constraints(), BKE_blendfile_link_append_context_item_idtypes_from_library_add(), BKE_lib_override_library_resync(), BLI_linklist_append_nlink(), BLI_linklist_insert_after(), BLI_linklist_pop_pool(), BLI_linklist_prepend_nlink(), BLO_main_validate_libraries(), bm_decim_triangulate_begin(), bm_edgenet_face_from_path(), bm_edgenet_path_calc_best(), bm_edgenet_path_check_overlap(), BM_face_exists_overlap(), BM_face_exists_overlap_subset(), bm_face_region_pivot_edge_find(), bm_face_split_by_concave(), bm_face_split_by_edges_island_connect(), BM_face_split_edgenet_connect_islands(), bm_face_split_edgenet_partial_connect(), bm_face_triangulate_mapping(), bm_mesh_loops_calc_normals_for_vert_with_clnors(), BM_mesh_triangulate(), bm_uidwalk_facestep_begin(), bm_uidwalk_pass_add(), bm_uidwalk_rehash_facelinks(), BM_vert_separate_tested_edges(), bmesh_kernel_vert_separate__cleanup(), cloth_build_springs(), cloth_continuum_add_hair_segments(), cloth_continuum_fill_grid(), cloth_count_nondiag_blocks(), cloth_free_errorsprings(), cloth_free_modifier(), cloth_free_modifier_extern(), cloth_hair_update_bending_rest_targets(), cloth_hair_update_bending_targets(), cloth_update_spring_lengths(), cloth_update_springs(), do_render_strip_uncached(), edbm_face_split_by_edges_exec(), EDBM_mesh_knife(), edbm_mesh_knife_point_isect(), ghash_insert_face_edge_link(), ghash_insert_link(), hair_spring_next(), layer_bucket_init(), lib_override_library_main_resync_on_library_indirect_level(), lineart_prepend_pool(), make(), blender::ed::object::make_links_data_exec(), project_bucket_point_occluded(), psys_calc_dmcache(), and psys_particle_dm_face_lookup().

◆ next

struct LinkNode* LinkNode::next

Definition at line 24 of file BLI_linklist.h.

Referenced by bc_bubble_sort_by_Object_name(), bc_has_animations(), bc_has_object_type(), BKE_blendfile_link_append_context_item_idtypes_from_library_add(), BKE_library_make_local(), BLI_linklist_append_nlink(), BLI_linklist_find_last(), BLI_linklist_free(), BLI_linklist_free_pool(), BLI_linklist_freeN(), BLI_linklist_insert_after(), BLI_linklist_move_item(), BLI_linklist_prepend_nlink(), BLI_linklist_reverse(), bm_decim_triangulate_begin(), bm_edgenet_face_from_path(), bm_edgenet_path_calc_best(), bm_edgenet_path_check_overlap(), BM_face_exists_overlap(), BM_face_exists_overlap_subset(), bm_face_region_pivot_edge_find(), bm_face_split_by_concave(), bm_face_split_by_edges_island_connect(), BM_face_split_edgenet_connect_islands(), bm_face_split_edgenet_partial_connect(), bm_face_triangulate_mapping(), BM_mesh_intersect(), bm_mesh_loops_calc_normals_for_vert_with_clnors(), BM_mesh_triangulate(), bm_uidwalk_facestep_begin(), bm_uidwalk_facestep_free(), bm_uidwalk_pass_add(), bm_uidwalk_rehash_facelinks(), BM_vert_separate_tested_edges(), bmesh_kernel_vert_separate__cleanup(), blender::ed::object::clear_override_library_exec(), cloth_build_springs(), cloth_continuum_add_hair_segments(), cloth_continuum_fill_grid(), cloth_count_nondiag_blocks(), cloth_free_errorsprings(), cloth_free_modifier(), cloth_free_modifier_extern(), cloth_hair_update_bending_rest_targets(), cloth_hair_update_bending_targets(), cloth_update_spring_lengths(), cloth_update_springs(), blender::ed::sculpt_paint::geodesic::distances_create(), do_projectpaint_thread(), do_render_strip_uncached(), ED_file_indexer_entries_extend_from_datablock_infos(), ED_region_panels_layout_ex(), ED_region_property_search(), edbm_face_split_by_edges_exec(), EDBM_mesh_knife(), edbm_mesh_knife_point_isect(), filelist_readjob_list_lib(), filelist_readjob_list_lib_add_datablocks(), forEachCameraObjectInExportSet(), forEachLightObjectInExportSet(), GeometryFunctor::forEachMeshObjectInExportSet(), BCAnimationSampler::get_animated_from_export_set(), ghash_insert_face_edge_link(), ghash_insert_link(), hair_spring_next(), layer_bucket_init(), lib_override_library_resync(), lineart_prepend_pool(), make(), blender::ed::object::make_links_data_exec(), project_bucket_point_occluded(), psys_particle_dm_face_lookup(), region_panels_collect_categories(), smart_project_exec(), transform_convert_mesh_connectivity_distance(), ui_multibut_free(), uv_set_connectivity_distance(), and wm_platform_support_check_approval().


The documentation for this struct was generated from the following file: