46 NodeBoxMask *data = MEM_cnew<NodeBoxMask>(__func__);
85 if (input_mask.
is_single_value() && !context().is_valid_compositing_region()) {
105 value.bind_as_texture(shader,
"mask_value_tx");
113 value.unbind_as_texture();
120 if (
get_input(
"Mask").is_single_value()) {
136 return "compositor_box_mask_add";
138 return "compositor_box_mask_subtract";
140 return "compositor_box_mask_multiply";
142 return "compositor_box_mask_not";
158 return node_storage(
bnode()).rotation;
176 ntype.
declare = file_ns::cmp_node_boxmask_declare;
177 ntype.
draw_buttons = file_ns::node_composit_buts_boxmask;
178 ntype.
initfunc = file_ns::node_composit_init_boxmask;
#define NODE_STORAGE_FUNCS(StorageT)
@ CMP_NODE_MASKTYPE_SUBTRACT
@ CMP_NODE_MASKTYPE_MULTIPLY
void GPU_shader_uniform_2fv(GPUShader *sh, const char *name, const float data[2])
void GPU_shader_uniform_1f(GPUShader *sh, const char *name, float value)
void GPU_shader_uniform_2iv(GPUShader *sh, const char *name, const int data[2])
void GPU_shader_bind(GPUShader *shader)
uiLayout * uiLayoutRow(uiLayout *layout, bool align)
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)
@ UI_ITEM_R_SPLIT_EMPTY_NAME
struct GPUShader GPUShader
int compositor_domain_priority() const
Domain compute_domain() override
CMPNodeMaskType get_mask_type()
const char * get_shader_name()
GPUShader * get_shader(const char *info_name, ResultPrecision precision)
NodeOperation(Context &context, DNode node)
const bNode & bnode() const
Result & get_input(StringRef identifier) const
Result & get_result(StringRef identifier)
Context & context() const
void bind_as_image(GPUShader *shader, const char *image_name, bool read=false) const
void unbind_as_texture() const
const Domain & domain() const
void unbind_as_image() const
bool is_single_value() const
void allocate_texture(Domain domain, bool from_pool=true)
void bind_as_texture(GPUShader *shader, const char *texture_name) const
local_group_size(16, 16) .push_constant(Type b
void node_type_storage(bNodeType *ntype, const char *storagename, void(*freefunc)(bNode *node), void(*copyfunc)(bNodeTree *dest_ntree, bNode *dest_node, const bNode *src_node))
void node_register_type(bNodeType *ntype)
static void cmp_node_boxmask_declare(NodeDeclarationBuilder &b)
static void node_composit_buts_boxmask(uiLayout *layout, bContext *, PointerRNA *ptr)
static NodeOperation * get_compositor_operation(Context &context, DNode node)
static void node_composit_init_boxmask(bNodeTree *, bNode *node)
void compute_dispatch_threads_at_least(GPUShader *shader, int2 threads_range, int2 local_size=int2(16))
VecBase< float, 2 > float2
void register_node_type_cmp_boxmask()
void cmp_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
void node_free_standard_storage(bNode *node)
void node_copy_standard_storage(bNodeTree *, bNode *dest_node, const bNode *src_node)
NodeGetCompositorOperationFunction get_compositor_operation
void(* initfunc)(bNodeTree *ntree, bNode *node)
void(* draw_buttons)(uiLayout *, bContext *C, PointerRNA *ptr)
NodeDeclareFunction declare