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Blender V4.3
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#include "editors/sculpt_paint/brushes/types.hh"#include "DNA_brush_types.h"#include "DNA_mesh_types.h"#include "BKE_subdiv_ccg.hh"#include "BLI_enumerable_thread_specific.hh"#include "BLI_math_vector.hh"#include "BLI_task.hh"#include "editors/sculpt_paint/mesh_brush_common.hh"#include "editors/sculpt_paint/sculpt_automask.hh"#include "editors/sculpt_paint/sculpt_boundary.hh"#include "editors/sculpt_paint/sculpt_face_set.hh"#include "editors/sculpt_paint/sculpt_intern.hh"#include "editors/sculpt_paint/sculpt_smooth.hh"Go to the source code of this file.
Classes | |
| struct | blender::ed::sculpt_paint::relax_cc::MeshLocalData |
| struct | blender::ed::sculpt_paint::relax_cc::GridLocalData |
| struct | blender::ed::sculpt_paint::relax_cc::BMeshLocalData |
Namespaces | |
| namespace | blender |
| namespace | blender::ed |
| namespace | blender::ed::sculpt_paint |
| namespace | blender::ed::sculpt_paint::relax_cc |
Functions | |
| void | blender::ed::sculpt_paint::do_relax_face_sets_brush (const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask) |
| void | blender::ed::sculpt_paint::do_topology_relax_brush (const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask) |
Relax Vertex | |
| static void | blender::ed::sculpt_paint::relax_cc::apply_positions_faces (const Sculpt &sd, const Span< int > verts, Object &object, const MutableSpan< float3 > translations, const PositionDeformData &position_data) |
| static void | blender::ed::sculpt_paint::relax_cc::apply_positions_grids (const Sculpt &sd, const Span< int > grids, Object &object, const Span< float3 > positions, const MutableSpan< float3 > translations) |
| static void | blender::ed::sculpt_paint::relax_cc::apply_positions_bmesh (const Sculpt &sd, const Set< BMVert *, 0 > verts, Object &object, const MutableSpan< float3 > translations, const Span< float3 > positions) |
Relax Face Set | |
| static std::array< float, 4 > | blender::ed::sculpt_paint::relax_cc::iteration_strengths (const float strength, const int stroke_iteration) |
| static BLI_NOINLINE void | blender::ed::sculpt_paint::relax_cc::calc_factors_faces (const Depsgraph &depsgraph, const Brush &brush, const Span< float3 > positions_eval, const Span< float3 > vert_normals, const GroupedSpan< int > vert_to_face_map, const MeshAttributeData &attribute_data, const float strength, const bool relax_face_sets, const Object &object, const bke::pbvh::MeshNode &node, MeshLocalData &tls, const MutableSpan< float > factors) |
| static void | blender::ed::sculpt_paint::relax_cc::do_relax_face_sets_brush_mesh (const Depsgraph &depsgraph, const Sculpt &sd, const Brush &brush, Object &object, const IndexMask &node_mask, const float strength, const bool relax_face_sets) |
| static BLI_NOINLINE void | blender::ed::sculpt_paint::relax_cc::calc_factors_grids (const Depsgraph &depsgraph, const Brush &brush, const OffsetIndices< int > faces, const Span< int > corner_verts, const GroupedSpan< int > vert_to_face_map, const Span< int > face_sets, const bke::pbvh::GridsNode &node, const float strength, const bool relax_face_sets, Object &object, GridLocalData &tls, const MutableSpan< float3 > positions, const MutableSpan< float > factors) |
| static void | blender::ed::sculpt_paint::relax_cc::do_relax_face_sets_brush_grids (const Depsgraph &depsgraph, const Sculpt &sd, const Brush &brush, Object &object, const IndexMask &node_mask, const float strength, const bool relax_face_sets) |
| static void | blender::ed::sculpt_paint::relax_cc::calc_factors_bmesh (const Depsgraph &depsgraph, Object &object, const Brush &brush, const int face_set_offset, bke::pbvh::BMeshNode &node, const float strength, const bool relax_face_sets, BMeshLocalData &tls, MutableSpan< float3 > positions, MutableSpan< float > factors) |
| static void | blender::ed::sculpt_paint::relax_cc::do_relax_face_sets_brush_bmesh (const Depsgraph &depsgraph, const Sculpt &sd, const Brush &brush, Object &object, const IndexMask &node_mask, const float strength, const bool relax_face_sets) |
Topology Relax | |
| static BLI_NOINLINE void | blender::ed::sculpt_paint::relax_cc::calc_topology_relax_factors_faces (const Depsgraph &depsgraph, const Brush &brush, const float strength, const Object &object, const MeshAttributeData &attribute_data, const bke::pbvh::MeshNode &node, MeshLocalData &tls, const MutableSpan< float > factors) |
| static void | blender::ed::sculpt_paint::relax_cc::do_topology_relax_brush_mesh (const Depsgraph &depsgraph, const Sculpt &sd, const Brush &brush, Object &object, const IndexMask &node_mask, const float strength) |
| static BLI_NOINLINE void | blender::ed::sculpt_paint::relax_cc::calc_topology_relax_factors_grids (const Depsgraph &depsgraph, const Brush &brush, const float strength, const Object &object, const bke::pbvh::GridsNode &node, GridLocalData &tls, const MutableSpan< float3 > positions, const MutableSpan< float > factors) |
| static void | blender::ed::sculpt_paint::relax_cc::do_topology_relax_brush_grids (const Depsgraph &depsgraph, const Sculpt &sd, const Brush &brush, Object &object, const IndexMask &node_mask, const float strength) |
| static void | blender::ed::sculpt_paint::relax_cc::calc_topology_relax_factors_bmesh (const Depsgraph &depsgraph, Object &object, const Brush &brush, bke::pbvh::BMeshNode &node, const float strength, BMeshLocalData &tls, MutableSpan< float3 > positions, MutableSpan< float > factors) |
| static void | blender::ed::sculpt_paint::relax_cc::do_topology_relax_brush_bmesh (const Depsgraph &depsgraph, const Sculpt &sd, const Brush &brush, Object &object, const IndexMask &node_mask, const float strength) |