void debug_randomize_edge_order(Mesh *mesh)
bool use_debug_randomization()
void debug_randomize_mesh_order(Mesh *mesh)
void debug_randomize_curve_order(bke::CurvesGeometry *curves)
void debug_randomize_vert_order(Mesh *mesh)
void debug_randomize_face_order(Mesh *mesh)
void debug_randomize_point_order(PointCloud *pointcloud)
void debug_randomize_instance_order(bke::Instances *instances)