Blender V4.3
node_texture_tree.cc
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2007 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
9#include <cstring>
10
11#include "DNA_node_types.h"
12#include "DNA_space_types.h"
13#include "DNA_texture_types.h"
14
15#include "BLI_listbase.h"
16#include "BLI_string.h"
17#include "BLI_threads.h"
18#include "BLI_utildefines.h"
19
20#include "BKE_context.hh"
21#include "BKE_layer.hh"
22#include "BKE_linestyle.h"
23#include "BKE_node.hh"
24#include "BKE_node_runtime.hh"
25#include "BKE_paint.hh"
26#include "BKE_texture.h"
27
28#include "NOD_texture.h"
29#include "node_common.h"
30#include "node_exec.hh"
31#include "node_texture_util.hh"
32#include "node_util.hh"
33
34#include "RNA_prototypes.hh"
35
36#include "UI_resources.hh"
37
39 blender::bke::bNodeTreeType * /*treetype*/,
40 bNodeTree **r_ntree,
41 ID **r_id,
42 ID **r_from)
43{
44 SpaceNode *snode = CTX_wm_space_node(C);
45 Scene *scene = CTX_data_scene(C);
46 ViewLayer *view_layer = CTX_data_view_layer(C);
47 BKE_view_layer_synced_ensure(scene, view_layer);
49 Tex *tx = nullptr;
50
51 if (snode->texfrom == SNODE_TEX_BRUSH) {
52 Brush *brush = nullptr;
53
54 if (ob && (ob->mode & OB_MODE_SCULPT)) {
55 brush = BKE_paint_brush(&scene->toolsettings->sculpt->paint);
56 }
57 else {
58 brush = BKE_paint_brush(&scene->toolsettings->imapaint.paint);
59 }
60
61 if (brush) {
62 *r_from = (ID *)brush;
64 if (tx) {
65 *r_id = &tx->id;
66 *r_ntree = tx->nodetree;
67 }
68 }
69 }
70 else if (snode->texfrom == SNODE_TEX_LINESTYLE) {
72 if (linestyle) {
73 *r_from = (ID *)linestyle;
75 if (tx) {
76 *r_id = &tx->id;
77 *r_ntree = tx->nodetree;
78 }
79 }
80 }
81}
82
83static void foreach_nodeclass(void *calldata, blender::bke::bNodeClassCallback func)
84{
85 func(calldata, NODE_CLASS_INPUT, N_("Input"));
86 func(calldata, NODE_CLASS_OUTPUT, N_("Output"));
87 func(calldata, NODE_CLASS_OP_COLOR, N_("Color"));
88 func(calldata, NODE_CLASS_PATTERN, N_("Patterns"));
89 func(calldata, NODE_CLASS_TEXTURE, N_("Textures"));
90 func(calldata, NODE_CLASS_CONVERTER, N_("Converter"));
91 func(calldata, NODE_CLASS_DISTORT, N_("Distort"));
92 func(calldata, NODE_CLASS_GROUP, N_("Group"));
93 func(calldata, NODE_CLASS_INTERFACE, N_("Interface"));
94 func(calldata, NODE_CLASS_LAYOUT, N_("Layout"));
95}
96
97/* XXX muting disabled in previews because of threading issues with the main execution
98 * it works here, but disabled for consistency
99 */
100#if 1
101static void localize(bNodeTree *localtree, bNodeTree * /*ntree*/)
102{
103 bNode *node, *node_next;
104
105 /* replace muted nodes and reroute nodes by internal links */
106 for (node = static_cast<bNode *>(localtree->nodes.first); node; node = node_next) {
107 node_next = node->next;
108
109 if (node->flag & NODE_MUTED || node->type == NODE_REROUTE) {
110 blender::bke::node_internal_relink(localtree, node);
112 }
113 }
114}
115#else
116static void localize(bNodeTree * /*localtree*/, bNodeTree * /*ntree*/) {}
117#endif
118
119static void update(bNodeTree *ntree)
120{
122}
123
130
132
134{
135 blender::bke::bNodeTreeType *tt = ntreeType_Texture = MEM_cnew<blender::bke::bNodeTreeType>(
136 "texture node tree type");
137
138 tt->type = NTREE_TEXTURE;
139 STRNCPY(tt->idname, "TextureNodeTree");
140 STRNCPY(tt->group_idname, "TextureNodeGroup");
141 STRNCPY(tt->ui_name, N_("Texture Node Editor"));
142 tt->ui_icon = ICON_NODE_TEXTURE; /* Defined in `drawnode.cc`. */
143 STRNCPY(tt->ui_description, N_("Texture nodes"));
144
146 tt->update = update;
147 tt->localize = localize;
150
151 tt->rna_ext.srna = &RNA_TextureNodeTree;
152
154}
155
156/**** Material/Texture trees ****/
157
159{
160 ListBase *lb = &exec->threadstack[thread];
161 bNodeThreadStack *nts;
162
163 for (nts = (bNodeThreadStack *)lb->first; nts; nts = nts->next) {
164 if (!nts->used) {
165 nts->used = true;
166 break;
167 }
168 }
169
170 if (!nts) {
171 nts = MEM_cnew<bNodeThreadStack>("bNodeThreadStack");
172 nts->stack = (bNodeStack *)MEM_dupallocN(exec->stack);
173 nts->used = true;
174 BLI_addtail(lb, nts);
175 }
176
177 return nts;
178}
179
181{
182 nts->used = false;
183}
184
186{
187 bNodeStack *nsin[MAX_SOCKET] = {nullptr}; /* arbitrary... watch this */
188 bNodeStack *nsout[MAX_SOCKET] = {nullptr}; /* arbitrary... watch this */
189 bNodeExec *nodeexec;
190 bNode *node;
191 int n;
192
193 /* nodes are presorted, so exec is in order of list */
194
195 for (n = 0, nodeexec = exec->nodeexec; n < exec->totnodes; n++, nodeexec++) {
196 node = nodeexec->node;
197 if (node->runtime->need_exec) {
198 node_get_stack(node, nts->stack, nsin, nsout);
199 /* Handle muted nodes...
200 * If the mute func is not set, assume the node should never be muted,
201 * and hence execute it!
202 */
203 if (node->typeinfo->exec_fn && !(node->flag & NODE_MUTED)) {
204 node->typeinfo->exec_fn(callerdata, thread, node, &nodeexec->data, nsin, nsout);
205 }
206 }
207 }
208
209 /* signal to that all went OK, for render */
210 return true;
211}
212
214 bNodeTree *ntree,
215 bNodeInstanceKey parent_key)
216{
218
219 /* common base initialization */
220 exec = ntree_exec_begin(context, ntree, parent_key);
221
222 /* allocate the thread stack listbase array */
223 exec->threadstack = MEM_cnew_array<ListBase>(BLENDER_MAX_THREADS, "thread stack array");
224
225 LISTBASE_FOREACH (bNode *, node, &exec->nodetree->nodes) {
226 node->runtime->need_exec = 1;
227 }
228
229 return exec;
230}
231
233{
234 bNodeExecContext context;
236
237 /* XXX hack: prevent exec data from being generated twice.
238 * this should be handled by the renderer!
239 */
240 if (ntree->runtime->execdata) {
241 return ntree->runtime->execdata;
242 }
243
244 context.previews = ntree->previews;
245
247
248 /* XXX this should not be necessary, but is still used for compositor/shading/texture nodes,
249 * which only store the ntree pointer. Should be fixed at some point!
250 */
251 ntree->runtime->execdata = exec;
252
253 return exec;
254}
255
256/* free texture delegates */
258{
259 bNodeStack *ns;
260 int th, a;
261
262 for (th = 0; th < BLENDER_MAX_THREADS; th++) {
263 LISTBASE_FOREACH (bNodeThreadStack *, nts, &exec->threadstack[th]) {
264 for (ns = nts->stack, a = 0; a < exec->stacksize; a++, ns++) {
265 if (ns->data && !ns->is_copy) {
266 MEM_freeN(ns->data);
267 }
268 }
269 }
270 }
271}
272
274{
275 int a;
276
277 if (exec->threadstack) {
279
280 for (a = 0; a < BLENDER_MAX_THREADS; a++) {
281 LISTBASE_FOREACH (bNodeThreadStack *, nts, &exec->threadstack[a]) {
282 if (nts->stack) {
283 MEM_freeN(nts->stack);
284 }
285 }
286 BLI_freelistN(&exec->threadstack[a]);
287 }
288
289 MEM_freeN(exec->threadstack);
290 exec->threadstack = nullptr;
291 }
292
294}
295
297{
298 if (exec) {
299 /* exec may get freed, so assign ntree */
300 bNodeTree *ntree = exec->nodetree;
302
303 /* XXX: clear node-tree back-pointer to exec data,
304 * same problem as noted in #ntreeBeginExecTree. */
305 ntree->runtime->execdata = nullptr;
306 }
307}
308
310 TexResult *target,
311 const float co[3],
312 float dxt[3],
313 float dyt[3],
314 int osatex,
315 const short thread,
316 const Tex * /*tex*/,
317 short which_output,
318 int cfra,
319 int preview,
320 MTex *mtex)
321{
323 int retval = TEX_INT;
324 bNodeThreadStack *nts = nullptr;
325 bNodeTreeExec *exec = ntree->runtime->execdata;
326
327 data.co = co;
328 data.dxt = dxt;
329 data.dyt = dyt;
330 data.osatex = osatex;
331 data.target = target;
332 data.do_preview = preview;
333 data.do_manage = true;
334 data.thread = thread;
335 data.which_output = which_output;
336 data.cfra = cfra;
337 data.mtex = mtex;
338
339 /* ensure execdata is only initialized once */
340 if (!exec) {
342 if (!ntree->runtime->execdata) {
344 }
346
347 exec = ntree->runtime->execdata;
348 }
349
351 ntreeExecThreadNodes(exec, nts, &data, thread);
353
354 retval |= TEX_RGB;
355
356 return retval;
357}
SpaceNode * CTX_wm_space_node(const bContext *C)
Scene * CTX_data_scene(const bContext *C)
ViewLayer * CTX_data_view_layer(const bContext *C)
void BKE_view_layer_synced_ensure(const Scene *scene, ViewLayer *view_layer)
Object * BKE_view_layer_active_object_get(const ViewLayer *view_layer)
Blender kernel freestyle line style functionality.
FreestyleLineStyle * BKE_linestyle_active_from_view_layer(struct ViewLayer *view_layer)
Definition linestyle.cc:705
#define NODE_CLASS_OUTPUT
Definition BKE_node.hh:405
#define NODE_REROUTE
Definition BKE_node.hh:804
#define NODE_CLASS_INTERFACE
Definition BKE_node.hh:416
#define NODE_CLASS_CONVERTER
Definition BKE_node.hh:410
#define NODE_CLASS_PATTERN
Definition BKE_node.hh:413
#define NODE_CLASS_DISTORT
Definition BKE_node.hh:412
#define NODE_CLASS_LAYOUT
Definition BKE_node.hh:420
#define MAX_SOCKET
Definition BKE_node.hh:29
#define NODE_CLASS_OP_COLOR
Definition BKE_node.hh:406
#define NODE_CLASS_INPUT
Definition BKE_node.hh:404
#define NODE_CLASS_GROUP
Definition BKE_node.hh:409
#define NODE_CLASS_TEXTURE
Definition BKE_node.hh:414
Brush * BKE_paint_brush(Paint *paint)
Definition paint.cc:649
struct Tex * give_current_linestyle_texture(struct FreestyleLineStyle *linestyle)
Definition texture.cc:456
struct Tex * give_current_brush_texture(struct Brush *br)
Definition texture.cc:540
#define LISTBASE_FOREACH(type, var, list)
void void BLI_freelistN(struct ListBase *listbase) ATTR_NONNULL(1)
Definition listbase.cc:496
void BLI_addtail(struct ListBase *listbase, void *vlink) ATTR_NONNULL(1)
Definition listbase.cc:110
#define STRNCPY(dst, src)
Definition BLI_string.h:593
void BLI_thread_unlock(int type)
Definition threads.cc:333
void BLI_thread_lock(int type)
Definition threads.cc:328
#define BLENDER_MAX_THREADS
Definition BLI_threads.h:20
@ LOCK_NODES
Definition BLI_threads.h:71
#define ELEM(...)
@ NTREE_TEXTURE
@ NODE_MUTED
@ SOCK_VECTOR
@ SOCK_FLOAT
@ SOCK_RGBA
@ OB_MODE_SCULPT
@ SNODE_TEX_BRUSH
@ SNODE_TEX_LINESTYLE
@ TEX_INT
@ TEX_RGB
OperationNode * node
FreestyleLineStyle linestyle
void MEM_freeN(void *vmemh)
Definition mallocn.cc:105
void *(* MEM_dupallocN)(const void *vmemh)
Definition mallocn.cc:39
void node_internal_relink(bNodeTree *ntree, bNode *node)
Definition node.cc:3019
bool node_is_static_socket_type(const bNodeSocketType *stype)
Definition node.cc:2117
void(*)(void *calldata, int nclass, const char *name) bNodeClassCallback
Definition BKE_node.hh:446
void node_tree_type_add(bNodeTreeType *nt)
Definition node.cc:1633
const bNodeInstanceKey NODE_INSTANCE_KEY_BASE
Definition node.cc:4020
void node_tree_free_local_node(bNodeTree *ntree, bNode *node)
Definition node.cc:3531
void ntree_update_reroute_nodes(bNodeTree *ntree)
bNodeTreeExec * ntree_exec_begin(bNodeExecContext *context, bNodeTree *ntree, bNodeInstanceKey parent_key)
Definition node_exec.cc:139
void node_get_stack(bNode *node, bNodeStack *stack, bNodeStack **in, bNodeStack **out)
Definition node_exec.cc:37
void ntree_exec_end(bNodeTreeExec *exec)
Definition node_exec.cc:237
static void exec(void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
void register_node_tree_type_tex()
bNodeThreadStack * ntreeGetThreadStack(bNodeTreeExec *exec, int thread)
bool ntreeExecThreadNodes(bNodeTreeExec *exec, bNodeThreadStack *nts, void *callerdata, int thread)
bNodeTreeExec * ntreeTexBeginExecTree(bNodeTree *ntree)
bNodeTreeExec * ntreeTexBeginExecTree_internal(bNodeExecContext *context, bNodeTree *ntree, bNodeInstanceKey parent_key)
void ntreeTexEndExecTree_internal(bNodeTreeExec *exec)
static void tex_free_delegates(bNodeTreeExec *exec)
static void update(bNodeTree *ntree)
int ntreeTexExecTree(bNodeTree *ntree, TexResult *target, const float co[3], float dxt[3], float dyt[3], int osatex, const short thread, const Tex *, short which_output, int cfra, int preview, MTex *mtex)
static bool texture_node_tree_socket_type_valid(blender::bke::bNodeTreeType *, blender::bke::bNodeSocketType *socket_type)
blender::bke::bNodeTreeType * ntreeType_Texture
void ntreeTexEndExecTree(bNodeTreeExec *exec)
static void texture_get_from_context(const bContext *C, blender::bke::bNodeTreeType *, bNodeTree **r_ntree, ID **r_id, ID **r_from)
void ntreeReleaseThreadStack(bNodeThreadStack *nts)
static void localize(bNodeTree *localtree, bNodeTree *)
static void foreach_nodeclass(void *calldata, blender::bke::bNodeClassCallback func)
StructRNA * srna
Definition RNA_types.hh:780
Definition DNA_ID.h:413
void * first
struct bNodeTree * nodetree
bNodeExecData data
Definition node_exec.hh:29
bNode * node
Definition node_exec.hh:28
bNodeStack * stack
Definition node_exec.hh:51
bNodeThreadStack * next
Definition node_exec.hh:50
bNodeTreeRuntimeHandle * runtime
NodeInstanceHashHandle * previews
ListBase nodes
struct bNode * next
Defines a socket type.
Definition BKE_node.hh:151
void(* update)(bNodeTree *ntree)
Definition BKE_node.hh:473
void(* foreach_nodeclass)(void *calldata, bNodeClassCallback func)
Definition BKE_node.hh:461
void(* get_from_context)(const bContext *C, bNodeTreeType *ntreetype, bNodeTree **r_ntree, ID **r_id, ID **r_from)
Definition BKE_node.hh:465
void(* localize)(bNodeTree *localtree, bNodeTree *ntree)
Definition BKE_node.hh:469
bool(* valid_socket_type)(bNodeTreeType *ntreetype, bNodeSocketType *socket_type)
Definition BKE_node.hh:480
#define N_(msgid)