Blender V4.3
light_linking.h
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1/* SPDX-FileCopyrightText: 2011-2023 Blender Foundation
2 *
3 * SPDX-License-Identifier: Apache-2.0 */
4
5#pragma once
6
7#include <cstdint>
8
9#include "MEM_guardedalloc.h"
10#include "RNA_blender_cpp.hh"
11
13
15 public:
16 static uint64_t get_light_set_membership(const BL::Object &parent, const BL::Object &object);
17 static uint get_receiver_light_set(const BL::Object &parent, const BL::Object &object);
18
19 static uint64_t get_shadow_set_membership(const BL::Object &parent, const BL::Object &object);
20 static uint get_blocker_shadow_set(const BL::Object &parent, const BL::Object &object);
21};
22
unsigned int uint
Read Guarded memory(de)allocation.
#define CCL_NAMESPACE_END
unsigned __int64 uint64_t
Definition stdint.h:90