| add_external_asset(StringRef relative_asset_path, StringRef name, int id_type, std::unique_ptr< AssetMetaData > metadata) | blender::asset_system::AssetLibrary | |
| add_local_id_asset(StringRef relative_asset_path, ID &id) | blender::asset_system::AssetLibrary | |
| AssetLibrary(eAssetLibraryType library_type, StringRef name="", StringRef root_path="") | blender::asset_system::AssetLibrary | |
| catalog_service() const | blender::asset_system::AssetLibrary | |
| catalog_service_ | blender::asset_system::AssetLibrary | protected |
| catalog_service_mutex_ | blender::asset_system::AssetLibrary | protected |
| EssentialsAssetLibrary() | blender::asset_system::EssentialsAssetLibrary | |
| foreach_loaded(FunctionRef< void(AssetLibrary &)> fn, bool include_all_library) | blender::asset_system::AssetLibrary | static |
| import_method_ | blender::asset_system::AssetLibrary | protected |
| library_type() const | blender::asset_system::AssetLibrary | |
| load_catalogs() | blender::asset_system::AssetLibrary | |
| may_override_import_method_ | blender::asset_system::AssetLibrary | protected |
| name() const | blender::asset_system::AssetLibrary | |
| on_blend_save_handler_register() | blender::asset_system::AssetLibrary | |
| on_blend_save_handler_unregister() | blender::asset_system::AssetLibrary | |
| on_blend_save_post(Main *bmain, PointerRNA **pointers, int num_pointers) | blender::asset_system::AssetLibrary | |
| on_save_callback_store_ | blender::asset_system::AssetLibrary | protected |
| OnDiskAssetLibrary(eAssetLibraryType library_type, StringRef name="", StringRef root_path="") | blender::asset_system::OnDiskAssetLibrary | |
| refresh_catalog_simplename(AssetMetaData *asset_data) | blender::asset_system::AssetLibrary | |
| refresh_catalogs() override | blender::asset_system::OnDiskAssetLibrary | virtual |
| remap_ids_and_remove_invalid(const blender::bke::id::IDRemapper &mappings) | blender::asset_system::AssetLibrary | |
| remove_asset(AssetRepresentation &asset) | blender::asset_system::AssetLibrary | |
| resolve_asset_weak_reference_to_full_path(const AssetWeakReference &asset_reference) | blender::asset_system::AssetLibrary | |
| root_path() const | blender::asset_system::AssetLibrary | |
| save_catalogs_when_file_is_saved | blender::asset_system::AssetLibrary | static |
| use_relative_path_ | blender::asset_system::AssetLibrary | protected |
| ~AssetLibrary() | blender::asset_system::AssetLibrary | virtual |