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Blender V4.3
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#include "BLI_pool.hh"#include "BLI_vector.hh"#include "GPU_batch.hh"#include "eevee_camera.hh"#include "eevee_material.hh"#include "eevee_shader.hh"#include "eevee_shader_shared.hh"#include "eevee_sync.hh"Go to the source code of this file.
Classes | |
| struct | blender::eevee::ShadowTileMap |
| struct | blender::eevee::ShadowTileMapPool |
| struct | blender::eevee::ShadowObject |
| class | blender::eevee::ShadowModule |
| class | blender::eevee::ShadowPunctual |
| class | blender::eevee::ShadowDirectional |
Namespaces | |
| namespace | blender |
| namespace | blender::eevee |
Enumerations | |
| enum class | blender::eevee::ShadowTechnique { blender::eevee::ATOMIC_RASTER = 0 , blender::eevee::TILE_COPY = 1 } |
Variables | |
| static constexpr const float | blender::eevee::shadow_face_mat [6][3][3] |
| static constexpr const float | blender::eevee::shadow_clipmap_scale_mat [4][4] |
The shadow module manages shadow update tagging & shadow rendering.
Definition in file eevee_shadow.hh.