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Blender V4.3
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Go to the source code of this file.
Functions | |
| CCL_NAMESPACE_BEGIN ccl_device float | invert (float color, float factor) |
| ccl_device_noinline void | svm_node_invert (ccl_private ShaderData *sd, ccl_private float *stack, uint in_fac, uint in_color, uint out_color) |
| CCL_NAMESPACE_BEGIN ccl_device float invert | ( | float | color, |
| float | factor ) |
Definition at line 9 of file invert.h.
References color.
Referenced by apply_keyb_grid(), armature_hide_exec(), bc_add_global_transform(), bc_add_global_transform(), bc_add_global_transform(), bc_add_global_transform(), bc_apply_global_transform(), BKE_mesh_orco_verts_transform(), BKE_mesh_orco_verts_transform(), brush_painter_2d_new(), brush_painter_2d_require_imbuf(), brush_strength(), calculate_weld(), blender::ed::sculpt_paint::mask::color_delta_get(), blender::compositor::Stabilize2dNode::convert_to_operations(), blender::ed::sculpt_paint::do_brush_action(), DRW_debug_m4_as_bbox(), blender::ed::sculpt_paint::dyntopo::dyntopo_detail_size_update_from_mouse_delta(), blender::ed::greasepencil::fill_strokes(), blender::ed::sculpt_paint::mask::final_mask_get(), blender::io::usd::USDMaterialReader::follow_connection(), blender::nodes::node_shader_vector_rotate_cc::get_multi_function(), gpencil_layer_cache_add(), GPU_front_facing(), blender::nodes::node_shader_bump_cc::gpu_shader_bump(), blender::nodes::node_shader_vector_rotate_cc::gpu_shader_vector_rotate(), blender::ed::sculpt_paint::grease_pencil_fill_init(), grease_pencil_layer_cache_add(), blender::ed::greasepencil::grease_pencil_material_hide_exec(), hide_exec(), hide_metaelems_exec(), icon_draw_size(), blender::nodes::node_geo_tool_set_selection_cc::invert_selection(), blender::ed::sculpt_paint::mask::mask_by_color_contiguous_mesh(), blender::ed::sculpt_paint::mask::mask_by_color_full_mesh(), blender::ed::sculpt_paint::mask::mask_by_color_invoke(), NODE_DEFINE(), NODE_DEFINE(), blender::ed::sculpt_paint::greasepencil::PinchOperation::on_stroke_extended(), blender::ed::sculpt_paint::greasepencil::StrengthOperation::on_stroke_extended(), blender::ed::sculpt_paint::greasepencil::ThicknessOperation::on_stroke_extended(), blender::ed::sculpt_paint::greasepencil::TwistOperation::on_stroke_extended(), blender::ed::sculpt_paint::greasepencil::VertexPaintOperation::on_stroke_extended(), paint_brush_color_get(), blender::ed::sculpt_paint::paint_stroke_use_jitter(), blender::ed::greasepencil::process_image(), blender::math::pseudo_invert(), pygpu_state_front_facing_set(), blender::eevee::IrradianceBake::raylists_build(), blender::nodes::materialx::NodeItem::rotate(), selection_array_from_vertex_group(), blender::compositor::MovieClipAttributeOperation::set_invert(), blender::bke::greasepencil::Drawing::set_texture_matrices(), blender::nodes::node_shader_vector_rotate_cc::sh_node_vector_rotate_euler(), slice_paint_mask(), blender::eevee::IrradianceBake::surfel_raster_views_sync(), blender::eevee::IrradianceBake::surfels_create(), svm_node_invert(), svm_node_set_bump(), svm_node_vector_rotate(), uv_pin_exec(), uv_sculpt_stroke_apply(), and blender::write_weights_for_drawing().
| ccl_device_noinline void svm_node_invert | ( | ccl_private ShaderData * | sd, |
| ccl_private float * | stack, | ||
| uint | in_fac, | ||
| uint | in_color, | ||
| uint | out_color ) |
Definition at line 14 of file invert.h.
References invert(), stack_load_float(), stack_load_float3(), stack_store_float3(), and stack_valid().
Referenced by svm_eval_nodes().