8 .local_group_size(16, 16)
9 .push_constant(Type::FLOAT,
"smoothness")
10 .push_constant(Type::INT,
"number_of_markers")
11 .storage_buf(0, Qualifier::READ,
"vec2",
"marker_positions[]")
12 .storage_buf(1, Qualifier::READ,
"vec4",
"marker_colors[]")
13 .image(0,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
14 .compute_source(
"compositor_keying_screen.glsl")
15 .do_static_compilation(
true);
#define GPU_SHADER_CREATE_INFO(_info)