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Blender V4.3
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#include "AS_asset_catalog.hh"#include "AS_asset_catalog_tree.hh"#include "BLI_string.h"#include "DNA_screen_types.h"#include "BKE_context.hh"#include "BKE_screen.hh"#include "BLT_translation.hh"#include "ED_asset_filter.hh"#include "ED_asset_list.hh"#include "RNA_access.hh"#include "RNA_prototypes.hh"#include "UI_interface.hh"#include "UI_tree_view.hh"#include "WM_api.hh"#include "asset_shelf.hh"Go to the source code of this file.
Classes | |
| class | blender::ed::asset::shelf::AssetCatalogSelectorTree |
| class | blender::ed::asset::shelf::AssetCatalogSelectorTree::Item |
Namespaces | |
| namespace | blender |
| namespace | blender::ed |
| namespace | blender::ed::asset |
| namespace | blender::ed::asset::shelf |
Functions | |
| void | blender::ed::asset::shelf::library_selector_draw (const bContext *C, uiLayout *layout, AssetShelf &shelf) |
| static void | blender::ed::asset::shelf::catalog_selector_panel_draw (const bContext *C, Panel *panel) |
| void | blender::ed::asset::shelf::catalog_selector_panel_register (ARegionType *region_type) |
Catalog tree-view to enable/disable catalogs in the asset shelf settings.
Definition in file asset_shelf_catalog_selector.cc.