Blender V4.3
blender::realtime_compositor::Result Member List

This is the complete list of members for blender::realtime_compositor::Result, including all inherited members.

allocate_invalid()blender::realtime_compositor::Result
allocate_single_value()blender::realtime_compositor::Result
allocate_texture(Domain domain, bool from_pool=true)blender::realtime_compositor::Result
bind_as_image(GPUShader *shader, const char *image_name, bool read=false) constblender::realtime_compositor::Result
bind_as_texture(GPUShader *shader, const char *texture_name) constblender::realtime_compositor::Result
color_value_blender::realtime_compositor::Result
domain() constblender::realtime_compositor::Result
float2_value_blender::realtime_compositor::Result
float3_value_blender::realtime_compositor::Result
float_texture()blender::realtime_compositor::Result
float_texture_blender::realtime_compositor::Result
float_type(const int channels_count)blender::realtime_compositor::Resultstatic
float_value_blender::realtime_compositor::Result
get_color_value() constblender::realtime_compositor::Result
get_color_value_default(const float4 &default_value) constblender::realtime_compositor::Result
get_float2_value() constblender::realtime_compositor::Result
get_float2_value_default(const float2 &default_value) constblender::realtime_compositor::Result
get_float3_value() constblender::realtime_compositor::Result
get_float3_value_default(const float3 &default_value) constblender::realtime_compositor::Result
get_float_value() constblender::realtime_compositor::Result
get_float_value_default(float default_value) constblender::realtime_compositor::Result
get_gpu_texture_format() constblender::realtime_compositor::Result
get_int2_value() constblender::realtime_compositor::Result
get_int2_value_default(const int2 &default_value) constblender::realtime_compositor::Result
get_realization_options()blender::realtime_compositor::Result
get_vector_value() constblender::realtime_compositor::Result
get_vector_value_default(const float4 &default_value) constblender::realtime_compositor::Result
gpu_texture_blender::realtime_compositor::Result
gpu_texture_format(ResultType type, ResultPrecision precision)blender::realtime_compositor::Resultstatic
gpu_texture_format(eGPUTextureFormat format, ResultPrecision precision)blender::realtime_compositor::Resultstatic
increment_reference_count(int count=1)blender::realtime_compositor::Result
int2_value_blender::realtime_compositor::Result
integer_texture_blender::realtime_compositor::Result
is_allocated() constblender::realtime_compositor::Result
is_single_value() constblender::realtime_compositor::Result
load_pixel(const int2 &texel) constblender::realtime_compositor::Result
meta_datablender::realtime_compositor::Result
operator GPUTexture *() constblender::realtime_compositor::Result
pass_through(Result &target)blender::realtime_compositor::Result
precision(eGPUTextureFormat format)blender::realtime_compositor::Resultstatic
precision() constblender::realtime_compositor::Result
reference_count() constblender::realtime_compositor::Result
release()blender::realtime_compositor::Result
reset()blender::realtime_compositor::Result
Result(Context &context)blender::realtime_compositor::Result
Result(Context &context, ResultType type, ResultPrecision precision)blender::realtime_compositor::Result
set_color_value(const float4 &value)blender::realtime_compositor::Result
set_float2_value(const float2 &value)blender::realtime_compositor::Result
set_float3_value(const float3 &value)blender::realtime_compositor::Result
set_float_value(float value)blender::realtime_compositor::Result
set_initial_reference_count(int count)blender::realtime_compositor::Result
set_int2_value(const int2 &value)blender::realtime_compositor::Result
set_precision(ResultPrecision precision)blender::realtime_compositor::Result
set_transformation(const float3x3 &transformation)blender::realtime_compositor::Result
set_type(ResultType type)blender::realtime_compositor::Result
set_vector_value(const float4 &value)blender::realtime_compositor::Result
should_compute()blender::realtime_compositor::Result
steal_data(Result &source)blender::realtime_compositor::Result
store_pixel(const int2 &texel, const float4 &pixel_value)blender::realtime_compositor::Result
transform(const float3x3 &transformation)blender::realtime_compositor::Result
type(eGPUTextureFormat format)blender::realtime_compositor::Resultstatic
type() constblender::realtime_compositor::Result
unbind_as_image() constblender::realtime_compositor::Result
unbind_as_texture() constblender::realtime_compositor::Result
vector_value_blender::realtime_compositor::Result
wrap_external(GPUTexture *texture)blender::realtime_compositor::Result
wrap_external(float *texture, int2 size)blender::realtime_compositor::Result
wrap_external(int *texture, int2 size)blender::realtime_compositor::Result