| allocate_invalid() | blender::realtime_compositor::Result | |
| allocate_single_value() | blender::realtime_compositor::Result | |
| allocate_texture(Domain domain, bool from_pool=true) | blender::realtime_compositor::Result | |
| bind_as_image(GPUShader *shader, const char *image_name, bool read=false) const | blender::realtime_compositor::Result | |
| bind_as_texture(GPUShader *shader, const char *texture_name) const | blender::realtime_compositor::Result | |
| color_value_ | blender::realtime_compositor::Result | |
| domain() const | blender::realtime_compositor::Result | |
| float2_value_ | blender::realtime_compositor::Result | |
| float3_value_ | blender::realtime_compositor::Result | |
| float_texture() | blender::realtime_compositor::Result | |
| float_texture_ | blender::realtime_compositor::Result | |
| float_type(const int channels_count) | blender::realtime_compositor::Result | static |
| float_value_ | blender::realtime_compositor::Result | |
| get_color_value() const | blender::realtime_compositor::Result | |
| get_color_value_default(const float4 &default_value) const | blender::realtime_compositor::Result | |
| get_float2_value() const | blender::realtime_compositor::Result | |
| get_float2_value_default(const float2 &default_value) const | blender::realtime_compositor::Result | |
| get_float3_value() const | blender::realtime_compositor::Result | |
| get_float3_value_default(const float3 &default_value) const | blender::realtime_compositor::Result | |
| get_float_value() const | blender::realtime_compositor::Result | |
| get_float_value_default(float default_value) const | blender::realtime_compositor::Result | |
| get_gpu_texture_format() const | blender::realtime_compositor::Result | |
| get_int2_value() const | blender::realtime_compositor::Result | |
| get_int2_value_default(const int2 &default_value) const | blender::realtime_compositor::Result | |
| get_realization_options() | blender::realtime_compositor::Result | |
| get_vector_value() const | blender::realtime_compositor::Result | |
| get_vector_value_default(const float4 &default_value) const | blender::realtime_compositor::Result | |
| gpu_texture_ | blender::realtime_compositor::Result | |
| gpu_texture_format(ResultType type, ResultPrecision precision) | blender::realtime_compositor::Result | static |
| gpu_texture_format(eGPUTextureFormat format, ResultPrecision precision) | blender::realtime_compositor::Result | static |
| increment_reference_count(int count=1) | blender::realtime_compositor::Result | |
| int2_value_ | blender::realtime_compositor::Result | |
| integer_texture_ | blender::realtime_compositor::Result | |
| is_allocated() const | blender::realtime_compositor::Result | |
| is_single_value() const | blender::realtime_compositor::Result | |
| load_pixel(const int2 &texel) const | blender::realtime_compositor::Result | |
| meta_data | blender::realtime_compositor::Result | |
| operator GPUTexture *() const | blender::realtime_compositor::Result | |
| pass_through(Result &target) | blender::realtime_compositor::Result | |
| precision(eGPUTextureFormat format) | blender::realtime_compositor::Result | static |
| precision() const | blender::realtime_compositor::Result | |
| reference_count() const | blender::realtime_compositor::Result | |
| release() | blender::realtime_compositor::Result | |
| reset() | blender::realtime_compositor::Result | |
| Result(Context &context) | blender::realtime_compositor::Result | |
| Result(Context &context, ResultType type, ResultPrecision precision) | blender::realtime_compositor::Result | |
| set_color_value(const float4 &value) | blender::realtime_compositor::Result | |
| set_float2_value(const float2 &value) | blender::realtime_compositor::Result | |
| set_float3_value(const float3 &value) | blender::realtime_compositor::Result | |
| set_float_value(float value) | blender::realtime_compositor::Result | |
| set_initial_reference_count(int count) | blender::realtime_compositor::Result | |
| set_int2_value(const int2 &value) | blender::realtime_compositor::Result | |
| set_precision(ResultPrecision precision) | blender::realtime_compositor::Result | |
| set_transformation(const float3x3 &transformation) | blender::realtime_compositor::Result | |
| set_type(ResultType type) | blender::realtime_compositor::Result | |
| set_vector_value(const float4 &value) | blender::realtime_compositor::Result | |
| should_compute() | blender::realtime_compositor::Result | |
| steal_data(Result &source) | blender::realtime_compositor::Result | |
| store_pixel(const int2 &texel, const float4 &pixel_value) | blender::realtime_compositor::Result | |
| transform(const float3x3 &transformation) | blender::realtime_compositor::Result | |
| type(eGPUTextureFormat format) | blender::realtime_compositor::Result | static |
| type() const | blender::realtime_compositor::Result | |
| unbind_as_image() const | blender::realtime_compositor::Result | |
| unbind_as_texture() const | blender::realtime_compositor::Result | |
| vector_value_ | blender::realtime_compositor::Result | |
| wrap_external(GPUTexture *texture) | blender::realtime_compositor::Result | |
| wrap_external(float *texture, int2 size) | blender::realtime_compositor::Result | |
| wrap_external(int *texture, int2 size) | blender::realtime_compositor::Result | |