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Blender V4.3
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#include "DRW_render.hh"Go to the source code of this file.
Classes | |
| struct | SELECTID_StorageList |
| struct | SELECTID_PassList |
| struct | SELECTID_Data |
| struct | SELECTID_Shaders |
| struct | SELECTID_PrivateData |
Macros | |
| #define | USE_CAGE_OCCLUSION |
Functions | |
| short | select_id_get_object_select_mode (Scene *scene, Object *ob) |
| void | select_id_draw_object (void *vedata, View3D *v3d, Object *ob, short select_mode, uint initial_offset, uint *r_vert_offset, uint *r_edge_offset, uint *r_face_offset) |
| #define USE_CAGE_OCCLUSION |
Definition at line 11 of file select_private.hh.
| void select_id_draw_object | ( | void * | vedata, |
| View3D * | v3d, | ||
| Object * | ob, | ||
| short | select_mode, | ||
| uint | initial_offset, | ||
| uint * | r_vert_offset, | ||
| uint * | r_edge_offset, | ||
| uint * | r_face_offset ) |
Definition at line 186 of file select_draw_utils.cc.
References BLI_assert, check_ob_drawface_dot(), draw_select_id_edit_mesh(), draw_select_id_mesh(), Object::dt, Object::mode, OB_CURVES_LEGACY, OB_MESH, OB_MODE_EDIT, OB_SURF, and Object::type.
Referenced by select_cache_populate().
Definition at line 33 of file select_draw_utils.cc.
References Object::data, DEG_get_original_object(), Mesh::editflag, ME_EDIT_PAINT_VERT_SEL, Object::mode, OB_MODE_TEXTURE_PAINT, OB_MODE_VERTEX_PAINT, OB_MODE_WEIGHT_PAINT, SCE_SELECT_FACE, and SCE_SELECT_VERTEX.
Referenced by select_cache_init().