Blender V4.3
ImageTile Struct Reference

#include <DNA_image_types.h>

Public Attributes

struct ImageTilenext
 
struct ImageTileprev
 
struct ImageTile_Runtime runtime
 
int tile_number
 
int gen_x
 
int gen_y
 
char gen_type
 
char gen_flag
 
short gen_depth
 
float gen_color [4]
 
char label [64]
 

Detailed Description

Definition at line 89 of file DNA_image_types.h.

Member Data Documentation

◆ gen_color

float ImageTile::gen_color[4]

Definition at line 100 of file DNA_image_types.h.

Referenced by blender::eevee::LookdevWorld::LookdevWorld().

◆ gen_depth

short ImageTile::gen_depth

Definition at line 99 of file DNA_image_types.h.

Referenced by image_acquire_ibuf().

◆ gen_flag

char ImageTile::gen_flag

Definition at line 98 of file DNA_image_types.h.

Referenced by BKE_image_signal(), and image_save_post().

◆ gen_type

char ImageTile::gen_type

◆ gen_x

int ImageTile::gen_x

◆ gen_y

int ImageTile::gen_y

◆ label

char ImageTile::label[64]

Definition at line 102 of file DNA_image_types.h.

◆ next

struct ImageTile* ImageTile::next

Definition at line 90 of file DNA_image_types.h.

Referenced by BKE_image_add_tile().

◆ prev

struct ImageTile * ImageTile::prev

Definition at line 90 of file DNA_image_types.h.

◆ runtime

struct ImageTile_Runtime ImageTile::runtime

Definition at line 92 of file DNA_image_types.h.

◆ tile_number


The documentation for this struct was generated from the following file: