Blender V4.3
blender::draw::command::DispatchIndirect Struct Reference

#include <draw_command.hh>

Public Member Functions

Commands Execution
void execute (RecordingState &state) const
 
Commands Serialization for debugging
std::string serialize () const
 

Public Attributes

GPUStorageBuf ** indirect_buf
 

Detailed Description

Definition at line 435 of file draw_command.hh.

Member Function Documentation

◆ execute()

void blender::draw::command::DispatchIndirect::execute ( RecordingState & state) const

Definition at line 260 of file draw_command.cc.

References GPU_compute_dispatch_indirect(), indirect_buf, and state.

◆ serialize()

std::string blender::draw::command::DispatchIndirect::serialize ( ) const

Definition at line 628 of file draw_command.cc.

Member Data Documentation

◆ indirect_buf

GPUStorageBuf** blender::draw::command::DispatchIndirect::indirect_buf

Definition at line 436 of file draw_command.hh.

Referenced by execute().


The documentation for this struct was generated from the following files: