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| bool | blender::ed::asset::catalogs_read_only (const asset_system::AssetLibrary &library) |
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| static bool | blender::ed::asset::catalog_name_exists_fn (void *arg, const char *name) |
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| static std::string | blender::ed::asset::catalog_name_ensure_unique (AssetCatalogService &catalog_service, StringRefNull name, StringRef parent_path) |
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| asset_system::AssetCatalog * | blender::ed::asset::catalog_add (asset_system::AssetLibrary *library, StringRefNull name, StringRef parent_path=nullptr) |
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| void | blender::ed::asset::catalog_remove (asset_system::AssetLibrary *library, const asset_system::CatalogID &catalog_id) |
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| void | blender::ed::asset::catalog_rename (asset_system::AssetLibrary *library, asset_system::CatalogID catalog_id, StringRefNull new_name) |
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| void | blender::ed::asset::catalog_move (AssetLibrary *library, const CatalogID src_catalog_id, const std::optional< CatalogID > dst_parent_catalog_id) |
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| void | blender::ed::asset::catalogs_save_from_main_path (asset_system::AssetLibrary *library, const Main *bmain) |
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| void | blender::ed::asset::catalogs_set_save_catalogs_when_file_is_saved (bool should_save) |
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| bool | blender::ed::asset::catalogs_get_save_catalogs_when_file_is_saved () |
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