42 blender::gpu::Batch *geom = DRW_cache_volume_selection_surface_get(ob);
43 if (geom !=
nullptr) {
#define DRW_PASS_CREATE(pass, state)
#define DRW_shgroup_call(shgroup, geom, ob)
struct GPUShader GPUShader
bool DRW_state_is_select()
DRWShadingGroup * DRW_shgroup_create(GPUShader *shader, DRWPass *pass)
void DRW_draw_pass(DRWPass *pass)
@ DRW_STATE_DEPTH_LESS_EQUAL
GPUShader * OVERLAY_shader_depth_only()
void OVERLAY_volume_draw(OVERLAY_Data *vedata)
void OVERLAY_volume_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_volume_cache_init(OVERLAY_Data *vedata)
OVERLAY_StorageList * stl
DRWShadingGroup * volume_selection_surface_grp