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Blender V4.3
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Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::workbench |
Enumerations | |
| enum class | blender::workbench::eGeometryType { blender::workbench::MESH = 0 , blender::workbench::CURVES , blender::workbench::POINTCLOUD } |
| enum class | blender::workbench::ePipelineType { blender::workbench::OPAQUE = 0 , blender::workbench::TRANSPARENT } |
| enum class | blender::workbench::eLightingType { blender::workbench::FLAT = 0 , blender::workbench::STUDIO , blender::workbench::MATCAP } |
| enum class | blender::workbench::eShaderType { blender::workbench::MATERIAL = 0 , blender::workbench::TEXTURE } |
Functions | |
| static const char * | blender::workbench::get_name (eGeometryType type) |
| static eGeometryType | blender::workbench::geometry_type_from_object (Object *ob) |
| static eLightingType | blender::workbench::lighting_type_from_v3d_lighting (char lighting) |
| static eShaderType | blender::workbench::shader_type_from_v3d_shading (char shading) |
| static const char * | blender::workbench::get_name (eShaderType type) |
Variables | |
| static constexpr int | blender::workbench::geometry_type_len = static_cast<int>(eGeometryType::POINTCLOUD) + 1 |
| static constexpr int | blender::workbench::pipeline_type_len = static_cast<int>(ePipelineType::TRANSPARENT) + 1 |
| static constexpr int | blender::workbench::lighting_type_len = static_cast<int>(eLightingType::MATCAP) + 1 |
| static constexpr int | blender::workbench::shader_type_len = static_cast<int>(eShaderType::TEXTURE) + 1 |