#define BLI_assert_unreachable()
Object is a sort of wrapper for general info.
@ V3D_SHADING_TEXTURE_COLOR
static eShaderType shader_type_from_v3d_shading(char shading)
static constexpr int geometry_type_len
static constexpr int lighting_type_len
static constexpr int shader_type_len
static constexpr int pipeline_type_len
static eGeometryType geometry_type_from_object(Object *ob)
static eLightingType lighting_type_from_v3d_lighting(char lighting)
static const char * get_name(eGeometryType type)