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Blender V4.3
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Inherits ArmatureBoneDrawStrategy.
Public Member Functions | |
| void | update_display_matrix (UnifiedBonePtr bone) const override |
| bool | culling_test (const DRWView *, const Object *, const bPoseChannel *) const override |
| void | draw_context_setup (Armatures::DrawContext *, const OVERLAY_ArmatureCallBuffersInner *, const bool, const bool) const override |
| void | draw_bone (const Armatures::DrawContext *, const UnifiedBonePtr, const eBone_Flag, const int) const override |
Public Member Functions inherited from ArmatureBoneDrawStrategy | |
| virtual bool | should_draw_relation_to_parent (const UnifiedBonePtr bone, const eBone_Flag boneflag) const |
Bone drawing strategy for unknown draw types. This doesn't do anything, except call the default matrix update function.
Definition at line 2239 of file overlay_armature.cc.
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inlineoverridevirtual |
Culling test.
Implements ArmatureBoneDrawStrategy.
Definition at line 2246 of file overlay_armature.cc.
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inlineoverridevirtual |
Implements ArmatureBoneDrawStrategy.
Definition at line 2260 of file overlay_armature.cc.
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inlineoverridevirtual |
Implements ArmatureBoneDrawStrategy.
Definition at line 2253 of file overlay_armature.cc.
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inlineoverridevirtual |
Implements ArmatureBoneDrawStrategy.
Definition at line 2241 of file overlay_armature.cc.
References draw_bone_update_disp_matrix_default().