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Blender V4.3
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#include "gpu_shader_create_info.hh"Go to the source code of this file.
Functions | |
| GPU_SHADER_INTERFACE_INFO(overlay_edit_flat_color_iface, "").flat(Type GPU_SHADER_INTERFACE_INFO(overlay_edit_smooth_color_iface, "").smooth(Type | no_perspective (Type::VEC4, "finalColor") |
Edit Curves | |
| flat(Type::UINT, "flag") .flat(Type pos | vertex_in (1, Type::UINT, "data") .vertex_in(2 |
Edit Lattice | |
| pos fragColor | vertex_source ("overlay_edit_lattice_point_vert.glsl") .fragment_source("overlay_point_varying_color_frag.glsl") .additional_info("draw_mesh" |
| pos weightTex | vertex_out (overlay_edit_smooth_color_iface) .fragment_out(0 |
| pos weightTex fragColor | vertex_source ("overlay_edit_lattice_wire_vert.glsl") .fragment_source("overlay_varying_color.glsl") .additional_info("draw_mesh" |
Edit Particle | |
| pos | vertex_in (1, Type::FLOAT, "selection") .sampler(0 |
Edit GPencil | |
| typedef_source ("overlay_shader_shared.h") .vertex_in(0 | |
| pos | vertex_in (1, Type::INT, "ma") .vertex_in(2 |
Edit Mesh | |
| drw_clipped | |
| GPU_SHADER_INTERFACE_INFO(overlay_edit_mesh_edge_geom_noperspective_iface, "geometry_noperspective_out") .no_perspective(Type pos vnor push_constant(Type::BOOL, "do_smooth_wire") .vertex_source("overlay_edit_mesh_vert.glsl") .vertex_out(overlay_edit_mesh_edge_iface) .geometry_out(overlay_edit_mesh_edge_geom_iface) .geometry_out(overlay_edit_mesh_edge_geom_flat_iface) .geometry_out(overlay_edit_mesh_edge_geom_noperspective_iface) .geometry_layout(PrimitiveIn | float |
| GPU_SHADER_INTERFACE_INFO(overlay_edit_mesh_edge_geom_noperspective_iface, "geometry_noperspective_out") .no_perspective(Type pos vnor push_constant(Type::BOOL, "do_smooth_wire") .vertex_source("overlay_edit_mesh_vert.glsl") .vertex_out(overlay_edit_mesh_edge_iface) .geometry_out(overlay_edit_mesh_edge_geom_iface) .geometry_out(overlay_edit_mesh_edge_geom_flat_iface) .geometry_out(overlay_edit_mesh_edge_geom_noperspective_iface) .geometry_layout(PrimitiveIn | pos [] |
| GPU_SHADER_INTERFACE_INFO(overlay_edit_mesh_edge_geom_noperspective_iface, "geometry_noperspective_out") .no_perspective(Type pos vnor push_constant(Type::BOOL, "do_smooth_wire") .vertex_source("overlay_edit_mesh_vert.glsl") .vertex_out(overlay_edit_mesh_edge_iface) .geometry_out(overlay_edit_mesh_edge_geom_iface) .geometry_out(overlay_edit_mesh_edge_geom_flat_iface) .geometry_out(overlay_edit_mesh_edge_geom_noperspective_iface) .geometry_layout(PrimitiveIn Frequency::GEOMETRY | uint |
| GPU_SHADER_INTERFACE_INFO(overlay_edit_mesh_edge_geom_noperspective_iface, "geometry_noperspective_out") .no_perspective(Type pos vnor push_constant(Type::BOOL, "do_smooth_wire") .vertex_source("overlay_edit_mesh_vert.glsl") .vertex_out(overlay_edit_mesh_edge_iface) .geometry_out(overlay_edit_mesh_edge_geom_iface) .geometry_out(overlay_edit_mesh_edge_geom_flat_iface) .geometry_out(overlay_edit_mesh_edge_geom_noperspective_iface) .geometry_layout(PrimitiveIn Frequency::GEOMETRY | data [] |
| pos | overlay_edit_mesh_common |
| pos | draw_modelmat_new |
| pos | draw_resource_handle_new |
| pos local_pos fragColor | draw_globals |
| define ("blender_srgb_to_framebuffer_space(a)", "a") .sampler(0 | |
| depthTex fragment_out(0, Type::VEC4, "fragColor") .push_constant(Type | do_static_compilation (true) .vertex_in(0 |
| depthTex fragment_out(0, Type::VEC4, "fragColor") .push_constant(Type pos | push_constant (Type::FLOAT, "retopologyOffset") .vertex_source("overlay_edit_mesh_depth_vert.glsl") .fragment_source("overlay_depth_only_frag.glsl") .additional_info("draw_mesh") |
| smooth(Type::VEC4, "finalColor") .smooth(Type do_static_compilation(true) .builtins(BuiltinBits do_static_compilation(true) .builtins(BuiltinBits smooth(Type::VEC4, "finalColor_") .smooth(Type | smooth (Type::VEC4, "finalColor") |
| flat (Type::VEC4, "finalColorOuter") | |
| GPU_SHADER_INTERFACE_INFO(overlay_edit_mesh_edge_geom_noperspective_iface, "geometry_noperspective_out") .no_perspective(Type pos | vertex_in (1, Type::UVEC4, "data") .vertex_in(2 |
| GPU_SHADER_INTERFACE_INFO(overlay_edit_mesh_edge_geom_noperspective_iface, "geometry_noperspective_out") .no_perspective(Type pos vnor push_constant(Type::BOOL, "do_smooth_wire") .vertex_source("overlay_edit_mesh_vert.glsl") .vertex_out(overlay_edit_mesh_edge_iface) .geometry_out(overlay_edit_mesh_edge_geom_iface) .geometry_out(overlay_edit_mesh_edge_geom_flat_iface) .geometry_out(overlay_edit_mesh_edge_geom_noperspective_iface) .geometry_layout(PrimitiveIn Frequency::GEOMETRY | storage_buf (1, Qualifier::READ, "uint", "vnor[]", Frequency::GEOMETRY) .storage_buf(2 |
| vec3 (0.0)") .vertex_in(0 | |
| pos norAndFlag | define ("vnor", "norAndFlag.xyz") .vertex_source("overlay_edit_mesh_vert.glsl") .vertex_out(overlay_edit_flat_color_iface) .fragment_source("overlay_point_varying_color_frag.glsl") .additional_info("draw_modelmat" |
| do_static_compilation(true) .define("WORKAROUND_INDEX_LOAD_INCLUDE") .push_constant(Type GPU_SHADER_INTERFACE_INFO(overlay_edit_mesh_analysis_iface, "").smooth(Type pos | vertex_in (1, Type::FLOAT, "weight") .sampler(0 |
| do_static_compilation(true) .define("WORKAROUND_INDEX_LOAD_INCLUDE") .push_constant(Type GPU_SHADER_INTERFACE_INFO(overlay_edit_mesh_analysis_iface, "").smooth(Type pos weightTex | fragment_out (0, Type::VEC4, "fragColor") .vertex_out(overlay_edit_mesh_analysis_iface) .vertex_source("overlay_edit_mesh_analysis_vert.glsl") .fragment_source("overlay_edit_mesh_analysis_frag.glsl") .additional_info("draw_modelmat") |
| pos | vertex_in (1, Type::FLOAT, "size") .vertex_in(2 |
| pos local_pos | vertex_out (overlay_edit_flat_color_iface) .fragment_out(0 |
| pos local_pos fragColor | vertex_source ("overlay_edit_mesh_skin_root_vert.glsl") .fragment_source("overlay_varying_color.glsl") .additional_info("draw_modelmat_instanced_attr" |
Edit UV | |
| smooth(Type::FLOAT, "selectionFac") .flat(Type | au [] |
| GPU_SHADER_INTERFACE_INFO(overlay_edit_uv_iface, "geom_in").smooth(Type | flat (Type::VEC2, "stippleStart") |
| no_perspective (Type::VEC2, "stipplePos") | |
| smooth (Type::FLOAT, "selectionFac") | |
| no_perspective(Type::FLOAT, "edgeCoord") .no_perspective(Type | vertex_in (0, Type::VEC2, "au") .vertex_in(1 |
| smooth(Type::FLOAT, "selectionFac") .flat(Type Frequency::GEOMETRY storage_buf(1, Qualifier::READ, "uint", "data[]", Frequency::GEOMETRY) .push_constant(Type au vertex_in(1, Type::UINT, "flag") .push_constant(Type au vertex_in(1, Type::UINT, "flag") .push_constant(Type smooth(Type::VEC4, "fillColor") .smooth(Type au vertex_in(1, Type::UINT, "flag") .push_constant(Type pos | push_constant (Type::VEC4, "ucolor") .fragment_out(0 |
| smooth(Type::FLOAT, "selectionFac") .flat(Type Frequency::GEOMETRY storage_buf(1, Qualifier::READ, "uint", "data[]", Frequency::GEOMETRY) .push_constant(Type au vertex_in(1, Type::UINT, "flag") .push_constant(Type au vertex_in(1, Type::UINT, "flag") .push_constant(Type smooth(Type::VEC4, "fillColor") .smooth(Type au vertex_in(1, Type::UINT, "flag") .push_constant(Type pos fragColor | vertex_source ("overlay_edit_uv_tiled_image_borders_vert.glsl") .fragment_source("overlay_uniform_color_frag.glsl") .additional_info("draw_mesh") |
| GPU_SHADER_INTERFACE_INFO(edit_uv_image_iface, "").smooth(Type pos | vertex_out (edit_uv_image_iface) .vertex_source("overlay_edit_uv_image_vert.glsl") .sampler(0 |
UV Stretching | |
| vertex_in(0, Type::VEC2, "pos") .push_constant(Type ratio | draw_mesh |
| vertex_in(0, Type::VEC2, "pos") .push_constant(Type ratio | push_constant (Type::FLOAT, "totalAreaRatio") .additional_info("overlay_edit_uv_stretching" |
| uv_angles | vertex_in (2, Type::FLOAT, "angle") .additional_info("overlay_edit_uv_stretching" |
Edit Curve | |
| GPU_SHADER_INTERFACE_INFO(overlay_edit_curve_handle_iface, "vert").flat(Type pos vertex_in(1, Type::UINT, "data") .vertex_out(overlay_edit_curve_handle_iface) .geometry_layout(PrimitiveIn Frequency::GEOMETRY storage_buf(1, Qualifier::READ, "uint", "data[]", Frequency::GEOMETRY) .push_constant(Type Frequency::GEOMETRY | selection [] |
| Frequency::GEOMETRY | nor [] |
| GPU_SHADER_INTERFACE_INFO(overlay_edit_curve_handle_iface, "vert").flat(Type pos vertex_in(1, Type::UINT, "data") .vertex_out(overlay_edit_curve_handle_iface) .geometry_layout(PrimitiveIn Frequency::GEOMETRY storage_buf(1, Qualifier::READ, "uint", "data[]", Frequency::GEOMETRY) .push_constant(Type Frequency::GEOMETRY | storage_buf (1, Qualifier::READ, "uint", "data[]", Frequency::GEOMETRY) .storage_buf(2 |
| pos | vertex_in (1, Type::VEC3, "nor") .vertex_in(2 |
| Frequency::GEOMETRY | storage_buf (1, Qualifier::READ, "float", "rad[]", Frequency::GEOMETRY) .storage_buf(2 |
Depth Only Shader | |
Used to occlude edit geometry which might not be rendered by the render engine. | |
| pos | draw_view |
| Frequency::GEOMETRY | gpu_index_load |
| pos | vertex_source ("overlay_depth_only_vert.glsl") .fragment_source("overlay_depth_only_frag.glsl") .additional_info("draw_mesh") |
| pos | vertex_source ("basic_depth_vert.glsl") .fragment_source("overlay_depth_only_frag.glsl") .additional_info("draw_globals" |
| Frequency::GEOMETRY | push_constant (Type::IVEC2, "gpu_attr_0") .vertex_source("overlay_depth_only_mesh_conservative_vert.glsl") .fragment_source("overlay_depth_only_frag.glsl") .additional_info("draw_globals" |
| define | ( | "blender_srgb_to_framebuffer_space(a)" | , |
| "a" | ) |
| pos norAndFlag define | ( | "vnor" | , |
| "norAndFlag.xyz" | ) |
| depthTex fragment_out(0, Type::VEC4, "fragColor") .push_constant(Type do_static_compilation | ( | true | ) |
Colors, weights, and Circle of confusion radii for the 4 pixels to scatter. Scaling factor for the bokeh distance. Sprite pixel position with origin at sprite center. In pixels.
| flat | ( | Type::VEC2 | , |
| "stippleStart" | ) |
| flat | ( | Type::VEC4 | , |
| "finalColorOuter" | ) |
| do_static_compilation(true) .define("WORKAROUND_INDEX_LOAD_INCLUDE") .push_constant(Type GPU_SHADER_INTERFACE_INFO(overlay_edit_mesh_analysis_iface, "").smooth(Type pos weightTex fragment_out | ( | 0 | , |
| Type::VEC4 | , | ||
| "fragColor" | ) |
| no_perspective | ( | Type::VEC2 | , |
| "stipplePos" | ) |
| GPU_SHADER_INTERFACE_INFO(overlay_edit_flat_color_iface, "").flat(Type GPU_SHADER_INTERFACE_INFO(overlay_edit_smooth_color_iface, "").smooth(Type no_perspective | ( | Type::VEC4 | , |
| "finalColor" | ) |
| depthTex fragment_out(0, Type::VEC4, "fragColor") .push_constant(Type pos push_constant | ( | Type::FLOAT | , |
| "retopologyOffset" | ) |
| vertex_in(0, Type::VEC2, "pos") .push_constant(Type ratio push_constant | ( | Type::FLOAT | , |
| "totalAreaRatio" | ) |
| Frequency::GEOMETRY push_constant | ( | Type::IVEC2 | , |
| "gpu_attr_0" | ) |
| pos push_constant | ( | Type::VEC4 | , |
| "ucolor" | ) |
| smooth | ( | Type::FLOAT | , |
| "selectionFac" | ) |
| smooth(Type::VEC4, "finalColor") .smooth(Type do_static_compilation(true) .builtins(BuiltinBits do_static_compilation(true) .builtins(BuiltinBits smooth(Type::VEC4, "finalColor_") .smooth(Type smooth | ( | Type::VEC4 | , |
| "finalColor" | ) |
| Frequency::GEOMETRY storage_buf | ( | 1 | , |
| Qualifier::READ | , | ||
| "float" | , | ||
| "rad" | [], | ||
| Frequency::GEOMETRY | ) |
| GPU_SHADER_INTERFACE_INFO(overlay_edit_curve_handle_iface, "vert").flat(Type pos vertex_in(1, Type::UINT, "data") .vertex_out(overlay_edit_curve_handle_iface) .geometry_layout(PrimitiveIn Frequency::GEOMETRY storage_buf(1, Qualifier::READ, "uint", "data[]", Frequency::GEOMETRY) .push_constant(Type Frequency::GEOMETRY storage_buf | ( | 1 | , |
| Qualifier::READ | , | ||
| "uint" | , | ||
| "data" | [], | ||
| Frequency::GEOMETRY | ) |
| GPU_SHADER_INTERFACE_INFO(overlay_edit_mesh_edge_geom_noperspective_iface, "geometry_noperspective_out") .no_perspective(Type pos vnor push_constant(Type::BOOL, "do_smooth_wire") .vertex_source("overlay_edit_mesh_vert.glsl") .vertex_out(overlay_edit_mesh_edge_iface) .geometry_out(overlay_edit_mesh_edge_geom_iface) .geometry_out(overlay_edit_mesh_edge_geom_flat_iface) .geometry_out(overlay_edit_mesh_edge_geom_noperspective_iface) .geometry_layout(PrimitiveIn Frequency::GEOMETRY storage_buf | ( | 1 | , |
| Qualifier::READ | , | ||
| "uint" | , | ||
| "vnor" | [], | ||
| Frequency::GEOMETRY | ) |
| typedef_source | ( | "overlay_shader_shared.h" | ) |
| vec3 | ( | 0. | 0 | ) |
Referenced by bt_mat3_dot_col(), and MOD_lineart_smooth_chains().
| no_perspective(Type::FLOAT, "edgeCoord") .no_perspective(Type vertex_in | ( | 0 | , |
| Type::VEC2 | , | ||
| "au" | ) |
| pos vertex_in | ( | 1 | , |
| Type::FLOAT | , | ||
| "selection" | ) |
| pos vertex_in | ( | 1 | , |
| Type::FLOAT | , | ||
| "size" | ) |
| pos vertex_in | ( | 1 | , |
| Type::FLOAT | , | ||
| "weight" | ) |
| pos vertex_in | ( | 1 | , |
| Type::INT | , | ||
| "ma" | ) |
| pos vertex_in | ( | 1 | , |
| Type::UINT | , | ||
| "data" | ) |
| pos vertex_in | ( | 1 | , |
| Type::UVEC4 | , | ||
| "data" | ) |
| pos vertex_in | ( | 1 | , |
| Type::VEC3 | , | ||
| "nor" | ) |
| uv_angles vertex_in | ( | 2 | , |
| Type::FLOAT | , | ||
| "angle" | ) |
| GPU_SHADER_INTERFACE_INFO(edit_uv_image_iface, "").smooth(Type pos vertex_out | ( | edit_uv_image_iface | ) |
| pos local_pos vertex_out | ( | overlay_edit_flat_color_iface | ) |
| pos weightTex vertex_out | ( | overlay_edit_smooth_color_iface | ) |
| pos vertex_source | ( | "basic_depth_vert.glsl" | ) |
| pos fragColor vertex_source | ( | "overlay_depth_only_vert.glsl" | ) |
| pos fragColor vertex_source | ( | "overlay_edit_lattice_point_vert.glsl" | ) |
| pos weightTex fragColor vertex_source | ( | "overlay_edit_lattice_wire_vert.glsl" | ) |
| pos local_pos fragColor vertex_source | ( | "overlay_edit_mesh_skin_root_vert.glsl" | ) |
| smooth(Type::FLOAT, "selectionFac") .flat(Type Frequency::GEOMETRY storage_buf(1, Qualifier::READ, "uint", "data[]", Frequency::GEOMETRY) .push_constant(Type au vertex_in(1, Type::UINT, "flag") .push_constant(Type au vertex_in(1, Type::UINT, "flag") .push_constant(Type smooth(Type::VEC4, "fillColor") .smooth(Type au vertex_in(1, Type::UINT, "flag") .push_constant(Type pos fragColor vertex_source | ( | "overlay_edit_uv_tiled_image_borders_vert.glsl" | ) |
| smooth(Type::FLOAT, "selectionFac") .flat(Type au[] |
Definition at line 380 of file overlay_edit_mode_info.hh.
Referenced by area_light_rect_sample().
| GPU_SHADER_INTERFACE_INFO(overlay_edit_mesh_edge_geom_noperspective_iface, "geometry_noperspective_out") .no_perspective(Type pos vnor push_constant(Type::BOOL, "do_smooth_wire") .vertex_source("overlay_edit_mesh_vert.glsl") .vertex_out(overlay_edit_mesh_edge_iface) .geometry_out(overlay_edit_mesh_edge_geom_iface) .geometry_out(overlay_edit_mesh_edge_geom_flat_iface) .geometry_out(overlay_edit_mesh_edge_geom_noperspective_iface) .geometry_layout(PrimitiveIn Frequency::GEOMETRY data[] |
Definition at line 140 of file overlay_edit_mode_info.hh.
| draw_globals |
Definition at line 264 of file overlay_edit_mode_info.hh.
| uv_angles draw_mesh |
Definition at line 495 of file overlay_edit_mode_info.hh.
Referenced by blender::workbench::Instance::mesh_sync(), and blender::workbench::Instance::sculpt_sync().
| draw_modelmat_new |
Definition at line 190 of file overlay_edit_mode_info.hh.
| Frequency::BATCH draw_resource_handle_new |
Definition at line 191 of file overlay_edit_mode_info.hh.
| draw_view |
Definition at line 870 of file overlay_edit_mode_info.hh.
| drw_clipped |
Definition at line 54 of file overlay_edit_mode_info.hh.
| float |
Definition at line 138 of file overlay_edit_mode_info.hh.
| Frequency::GEOMETRY gpu_index_load |
Definition at line 881 of file overlay_edit_mode_info.hh.
| Frequency::GEOMETRY nor[] |
Definition at line 636 of file overlay_edit_mode_info.hh.
Referenced by axis_angle_to_mat3(), axis_angle_to_quat(), bm_edgering_pair_store_create(), BM_loop_calc_face_tangent(), bm_mesh_loops_assign_normal_data(), bm_mesh_loops_calc_normals_for_loop(), bm_mesh_loops_split_lnor_fans(), bm_vert_pair_to_matrix(), BM_verts_sort_radial_plane(), boid_body(), boid_climb(), calc_nor_area_tri(), collision_point_distance_with_normal(), collision_point_on_surface(), collision_response(), GeometryExporter::createNormalsSource(), cubemap_glob(), blender::draw::curve_create_edit_curves_nor(), deflect_emitter_iter(), dist_ensure_v2_v2fl(), dist_ensure_v3_v3fl(), distribute_from_volume_exec(), DRW_cache_bone_box_get(), DRW_cache_bone_octahedral_get(), DRW_cache_bone_point_get(), dynamicPaint_paintMesh(), ED_armature_ebone_roll_to_vector(), edbm_dupli_extrude_cursor_invoke(), edbm_screw_exec(), GeometryExporter::export_key_mesh(), blender::draw::extract_loose_positions_subdiv(), blender::math::from_triangle(), imm_draw_cylinder_fill_normal_3d(), isect_sweeping_sphere_tri_v3(), legacy_vec_roll_to_mat3_normalized(), mat3_to_quat_legacy(), blender::bke::mesh::mesh_normals_corner_custom_set(), MOD_solidify_nonmanifold_modifyMesh(), normalfn(), nr_signed_distance_to_plane(), GeometryExporter::operator()(), psys_get_birth_coords(), psys_get_dupli_path_transform(), psys_interpolate_face(), psys_particle_on_dm(), psys_particle_on_emitter(), psys_particle_on_shape(), psys_thread_context_init_distribute(), RE_bake_normal_world_to_object(), RE_bake_normal_world_to_tangent(), RE_bake_normal_world_to_world(), recalc_emitter_field(), SIM_mass_spring_force_face_extern(), SIM_mass_spring_force_face_wind(), SIM_mass_spring_force_pressure(), SIM_tri_area(), tan_calc_quat_v3(), blender::math::to_quaternion_legacy(), vec_roll_to_mat3(), vec_roll_to_mat3_normalized(), vec_to_quat(), and walkEvent().
| pos norAndFlag overlay_edit_mesh_common |
Definition at line 178 of file overlay_edit_mode_info.hh.
| pos[] |
Definition at line 138 of file overlay_edit_mode_info.hh.
| GPU_SHADER_INTERFACE_INFO(overlay_edit_curve_handle_iface, "vert").flat(Type pos vertex_in(1, Type::UINT, "data") .vertex_out(overlay_edit_curve_handle_iface) .geometry_layout(PrimitiveIn Frequency::GEOMETRY storage_buf(1, Qualifier::READ, "uint", "data[]", Frequency::GEOMETRY) .push_constant(Type Frequency::GEOMETRY selection[] |
Definition at line 571 of file overlay_edit_mode_info.hh.
Referenced by calculate_selection_fcurve_bounds(), calculate_weld(), blender::nodes::node_geo_tool_set_selection_cc::clamp_selection(), blender::geometry::convert_curves_to_bezier(), blender::geometry::convert_curves_to_catmull_rom_or_poly(), blender::geometry::convert_curves_to_nurbs(), blender::draw::create_edit_points_position_and_data(), blender::bke::curve_legacy_to_curves(), ED_sequencer_pick_strip_and_handle(), blender::bke::CurvesGeometry::evaluated_positions(), blender::draw::extract_paint_overlay_flags(), file_current_selection_range_get(), blender::nodes::node_geo_curve_endpoint_selection_cc::EndpointFieldInput::get_varray_for_context(), blender::nodes::node_geo_curve_handle_type_selection_cc::HandleTypeFieldInput::get_varray_for_context(), blender::nodes::node_geo_edge_paths_to_selection_cc::PathToEdgeSelectionFieldInput::get_varray_for_context(), blender::nodes::node_geo_tool_selection_cc::SculptSelectionFieldInput::get_varray_for_context(), blender::bke::curves::indices_for_type(), insert_key(), merge_actions_selection_exec(), blender::nodes::node_geo_merge_by_distance_cc::mesh_merge_by_distance_connected(), blender::nodes::node_geo_realize_instances_cc::node_geo_exec(), blender::nodes::node_geo_separate_geometry_cc::node_geo_exec(), blender::nodes::node_geo_set_shade_smooth_cc::node_geo_exec(), blender::ed::curves::random_mask(), blender::ed::curves::select_all(), selection_array_from_vertex_group(), SEQ_retiming_selection_get(), sequencer_box_select_exec(), sequencer_select_exec(), blender::geometry::subdivide_curves(), blender::geometry::trim_curves(), blender::bke::try_capture_field_on_geometry(), blender::bke::try_capture_field_on_geometry(), blender::ed::sculpt_paint::select_grow::update_points_selection(), and view_curve_in_graph_editor_exec().
| Frequency::GEOMETRY uint |
Definition at line 140 of file overlay_edit_mode_info.hh.