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| void | blender::draw::hair_init () |
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| gpu::VertBuf * | blender::draw::hair_pos_buffer_get (Scene *scene, Object *object, ParticleSystem *psys, ModifierData *md) |
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| void | blender::draw::hair_update (Manager &manager) |
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| void | blender::draw::hair_free () |
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| gpu::Batch * | blender::draw::hair_sub_pass_setup (PassMain::Sub &sub_ps, const Scene *scene, Object *object, ParticleSystem *psys, ModifierData *md, GPUMaterial *gpu_material=nullptr) |
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| void | blender::draw::curves_init () |
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| gpu::VertBuf * | blender::draw::curves_pos_buffer_get (Scene *scene, Object *object) |
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| void | blender::draw::curves_update (Manager &manager) |
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| void | blender::draw::curves_free () |
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| gpu::Batch * | blender::draw::curves_sub_pass_setup (PassMain::Sub &ps, const Scene *scene, Object *ob, GPUMaterial *gpu_material=nullptr) |
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| gpu::Batch * | blender::draw::point_cloud_sub_pass_setup (PassMain::Sub &sub_ps, Object *object, GPUMaterial *gpu_material=nullptr) |
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| PassMain::Sub * | blender::draw::volume_sub_pass (PassMain::Sub &ps, Scene *scene, Object *ob, GPUMaterial *gpu_material) |
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