Blender V4.3
asset_shelf_popover.cc File Reference
#include "asset_shelf.hh"
#include "BKE_screen.hh"
#include "BLI_string.h"
#include "BLT_translation.hh"
#include "UI_interface_c.hh"
#include "UI_tree_view.hh"
#include "ED_asset_filter.hh"
#include "ED_asset_list.hh"
#include "ED_asset_shelf.hh"
#include "RNA_access.hh"
#include "RNA_prototypes.hh"
#include "WM_api.hh"

Go to the source code of this file.

Classes

class  blender::ed::asset::shelf::StaticPopupShelves
 
class  blender::ed::asset::shelf::AssetCatalogTreeView
 

Namespaces

namespace  blender
 
namespace  blender::ed
 
namespace  blender::ed::asset
 
namespace  blender::ed::asset::shelf
 

Functions

static AssetShelfblender::ed::asset::shelf::get_shelf_for_popup (const bContext &C, AssetShelfType &shelf_type)
 
static void blender::ed::asset::shelf::catalog_tree_draw (uiLayout &layout, AssetShelf &shelf)
 
static AssetShelfTypeblender::ed::asset::shelf::lookup_type_from_idname_in_context (const bContext *C)
 
static int blender::ed::asset::shelf::layout_width_units_clamped (const wmWindow *win)
 
static void blender::ed::asset::shelf::popover_panel_draw (const bContext *C, Panel *panel)
 
static bool blender::ed::asset::shelf::popover_panel_poll (const bContext *C, PanelType *)
 
void blender::ed::asset::shelf::popover_panel_register (ARegionType *region_type)
 
Asset Shelf Popup
void blender::ed::asset::shelf::type_popup_unlink (const AssetShelfType &shelf_type)
 

Variables

constexpr int blender::ed::asset::shelf::LEFT_COL_WIDTH_UNITS = 10
 
constexpr int blender::ed::asset::shelf::RIGHT_COL_WIDTH_UNITS_DEFAULT = 50