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| template<typename GPUType > |
| static void | blender::draw::convert_normals_impl (const Span< float3 > src, MutableSpan< GPUType > dst) |
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| template<> |
| void | blender::draw::convert_normals (const Span< float3 > src, MutableSpan< GPUPackedNormal > normals) |
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| template<> |
| void | blender::draw::convert_normals (const Span< float3 > src, MutableSpan< short4 > normals) |
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| template<typename GPUType > |
| static void | blender::draw::extract_vert_normals (const Span< int > corner_verts, const Span< float3 > vert_normals, MutableSpan< GPUType > normals) |
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| template<typename GPUType > |
| static void | blender::draw::extract_face_normals (const MeshRenderData &mr, MutableSpan< GPUType > normals) |
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| template<typename GPUType > |
| static void | blender::draw::extract_normals_mesh (const MeshRenderData &mr, MutableSpan< GPUType > normals) |
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| template<typename GPUType > |
| static void | blender::draw::extract_paint_overlay_flags (const MeshRenderData &mr, MutableSpan< GPUType > normals) |
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| template<typename GPUType > |
| static void | blender::draw::extract_normals_bm (const MeshRenderData &mr, MutableSpan< GPUType > normals) |
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| void | blender::draw::extract_normals (const MeshRenderData &mr, bool use_hq, gpu::VertBuf &vbo) |
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| static const GPUVertFormat & | blender::draw::get_subdiv_lnor_format () |
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| void | blender::draw::extract_normals_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, gpu::VertBuf &pos_nor, gpu::VertBuf &lnor) |
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