Blender V4.3
gl_primitive.hh File Reference
#include "BLI_assert.h"
#include "GPU_primitive.hh"

Go to the source code of this file.

Namespaces

namespace  blender
 
namespace  blender::gpu
 

Functions

static GLenum blender::gpu::to_gl (GPUPrimType prim_type)
 

Detailed Description

Encapsulation of Frame-buffer states (attached textures, viewport, scissors).

Definition in file gl_primitive.hh.