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Blender V4.3
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#include <typeinfo>#include <vulkan/vulkan.h>#include "vk_mem_alloc.h"#include "GPU_index_buffer.hh"#include "gpu_query.hh"#include "gpu_shader_create_info.hh"#include "gpu_texture_private.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::gpu |
Macros | |
| #define | VK_EQ_TYPEID(name, name2) |
| #define | NOT_YET_IMPLEMENTED printf("%s:%d `%s` not implemented yet\n", __FILE__, __LINE__, __func__); |
Enumerations | |
| enum class | blender::gpu::eImageViewUsage { blender::gpu::ShaderBinding , blender::gpu::Attachment } |
| enum class | blender::gpu::VKImageViewArrayed { blender::gpu::DONT_CARE , blender::gpu::NOT_ARRAYED , blender::gpu::ARRAYED } |
| #define NOT_YET_IMPLEMENTED printf("%s:%d `%s` not implemented yet\n", __FILE__, __LINE__, __func__); |
Definition at line 132 of file vk_common.hh.
Referenced by blender::gpu::VKVertexBuffer::duplicate_data(), blender::gpu::VKIndexBuffer::update_sub(), blender::gpu::VKVertexBuffer::update_sub(), blender::gpu::VKShader::warm_cache(), and blender::gpu::VKVertexBuffer::wrap_handle().
| #define VK_EQ_TYPEID | ( | name, | |
| name2 ) |
Referenced by blender::gpu::to_vk_object_type().