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| static const pxr::TfToken | usdtokens::clearcoat ("clearcoat", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::clearcoatRoughness ("clearcoatRoughness", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::diffuse_color ("diffuseColor", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::emissive_color ("emissiveColor", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::metallic ("metallic", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::preview_shader ("previewShader", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::preview_surface ("UsdPreviewSurface", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::UsdTransform2d ("UsdTransform2d", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::uv_texture ("UsdUVTexture", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::primvar_float2 ("UsdPrimvarReader_float2", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::roughness ("roughness", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::specular ("specular", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::opacity ("opacity", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::opacityThreshold ("opacityThreshold", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::surface ("surface", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::perspective ("perspective", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::orthographic ("orthographic", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::rgb ("rgb", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::r ("r", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::g ("g", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::b ("b", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::a ("a", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::st ("st", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::result ("result", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::varname ("varname", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::out ("out", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::normal ("normal", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::ior ("ior", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::file ("file", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::raw ("raw", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::scale ("scale", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::bias ("bias", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::sRGB ("sRGB", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::sourceColorSpace ("sourceColorSpace", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::Shader ("Shader", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::black ("black", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::clamp ("clamp", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::repeat ("repeat", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::mirror ("mirror", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::wrapS ("wrapS", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::wrapT ("wrapT", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::in ("in", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::translation ("translation", pxr::TfToken::Immortal) |
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| static const pxr::TfToken | usdtokens::rotation ("rotation", pxr::TfToken::Immortal) |
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| static pxr::UsdShadeShader | blender::io::usd::create_usd_preview_shader (const USDExporterContext &usd_export_context, const pxr::UsdShadeMaterial &material, const char *name, int type) |
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| static pxr::UsdShadeShader | blender::io::usd::create_usd_preview_shader (const USDExporterContext &usd_export_context, const pxr::UsdShadeMaterial &material, bNode *node) |
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| static void | blender::io::usd::create_uv_input (const USDExporterContext &usd_export_context, bNodeSocket *input_socket, pxr::UsdShadeMaterial &usd_material, pxr::UsdShadeInput &usd_input, const std::string &active_uvmap_name, ReportList *reports) |
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| static void | blender::io::usd::export_texture (const USDExporterContext &usd_export_context, bNode *node) |
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| static bNode * | blender::io::usd::find_bsdf_node (Material *material) |
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| static void | blender::io::usd::get_absolute_path (const Image *ima, char *r_path) |
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| static std::string | blender::io::usd::get_tex_image_asset_filepath (const USDExporterContext &usd_export_context, bNode *node) |
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| static const InputSpecMap & | blender::io::usd::preview_surface_input_map () |
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| static bNodeLink * | blender::io::usd::traverse_channel (bNodeSocket *input, short target_type) |
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| void | blender::io::usd::set_normal_texture_range (pxr::UsdShadeShader &usd_shader, const InputSpec &input_spec) |
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| template<typename T1 , typename T2 > |
| void | blender::io::usd::create_input (pxr::UsdShadeShader &shader, const InputSpec &spec, const void *value, float scale) |
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| static void | blender::io::usd::create_usd_preview_surface_material (const USDExporterContext &usd_export_context, Material *material, pxr::UsdShadeMaterial &usd_material, const std::string &active_uvmap_name, ReportList *reports) |
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| static void | blender::io::usd::create_usd_viewport_material (const USDExporterContext &usd_export_context, const Material *material, const pxr::UsdShadeMaterial &usd_material) |
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| static void | blender::io::usd::create_uvmap_shader (const USDExporterContext &usd_export_context, const bNodeLink *uvmap_link, const pxr::UsdShadeMaterial &usd_material, const pxr::UsdShadeInput &usd_input, const std::string &active_uvmap_name, ReportList *reports) |
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| static void | blender::io::usd::create_transform2d_shader (const USDExporterContext &usd_export_context, bNodeLink *mapping_link, pxr::UsdShadeMaterial &usd_material, pxr::UsdShadeInput &usd_input, const std::string &uvmap_name, ReportList *reports) |
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| static bool | blender::io::usd::is_in_memory_texture (Image *ima) |
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| static bool | blender::io::usd::is_packed_texture (const Image *ima) |
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| static std::string | blender::io::usd::get_in_memory_texture_filename (Image *ima) |
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| static void | blender::io::usd::export_in_memory_texture (Image *ima, const std::string &export_dir, const bool allow_overwrite, ReportList *reports) |
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| static pxr::TfToken | blender::io::usd::get_node_tex_image_color_space (const bNode *node) |
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| static pxr::TfToken | blender::io::usd::get_node_tex_image_wrap (const bNode *node) |
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| static std::string | blender::io::usd::get_tex_image_asset_filepath (const Image *ima) |
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| std::string | blender::io::usd::get_tex_image_asset_filepath (Image *ima, const pxr::UsdStageRefPtr stage, const USDExportParams &export_params) |
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| std::string | blender::io::usd::get_tex_image_asset_filepath (const std::string &path, const std::string &stage_path, const USDExportParams &export_params) |
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| std::string | blender::io::usd::get_tex_image_asset_filepath (bNode *node, const pxr::UsdStageRefPtr stage, const USDExportParams &export_params) |
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| static void | blender::io::usd::copy_tiled_textures (Image *ima, const std::string &dest_dir, const bool allow_overwrite, ReportList *reports) |
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| static void | blender::io::usd::copy_single_file (const Image *ima, const std::string &dest_dir, const bool allow_overwrite, ReportList *reports) |
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| static void | blender::io::usd::export_texture (Image *ima, const pxr::UsdStageRefPtr stage, const bool allow_overwrite, ReportList *reports) |
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| static void | blender::io::usd::export_texture (const USDExporterContext &usd_export_context, Image *ima) |
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| pxr::TfToken | blender::io::usd::token_for_input (const char *input_name) |
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| pxr::UsdShadeMaterial | blender::io::usd::create_usd_material (const USDExporterContext &usd_export_context, pxr::SdfPath usd_path, Material *material, const std::string &active_uvmap_name, ReportList *reports) |
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| static void | blender::io::usd::export_packed_texture (Image *ima, const std::string &export_dir, const bool allow_overwrite, ReportList *reports) |
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| void | blender::io::usd::export_texture (bNode *node, const pxr::UsdStageRefPtr stage, const bool allow_overwrite, ReportList *reports) |
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