Blender V4.3
realize_on_domain.cc File Reference
#include <limits>
#include "BLI_math_angle_types.hh"
#include "BLI_math_matrix.hh"
#include "BLI_math_matrix_types.hh"
#include "BLI_math_vector_types.hh"
#include "BLI_utildefines.h"
#include "GPU_capabilities.hh"
#include "GPU_shader.hh"
#include "GPU_texture.hh"
#include "COM_context.hh"
#include "COM_domain.hh"
#include "COM_result.hh"
#include "COM_utilities.hh"
#include "COM_algorithm_realize_on_domain.hh"

Go to the source code of this file.

Namespaces

namespace  blender
 
namespace  blender::realtime_compositor
 

Functions

static const char * blender::realtime_compositor::get_realization_shader (Result &input, const RealizationOptions &realization_options)
 
void blender::realtime_compositor::realize_on_domain (Context &context, Result &input, Result &output, const Domain &domain, const float3x3 &input_transformation, const RealizationOptions &realization_options)