Blender V4.3
BakeData Struct Reference

#include <DNA_scene_types.h>

Public Attributes

struct ImageFormatData im_format
 
char filepath [1024]
 
short width
 
short height
 
short margin
 
short flag
 
float cage_extrusion
 
float max_ray_distance
 
int pass_filter
 
char normal_swizzle [3]
 
char normal_space
 
char target
 
char save_mode
 
char margin_type
 
char view_from
 
char _pad [4]
 
struct Objectcage_object
 

Detailed Description

Definition at line 574 of file DNA_scene_types.h.

Member Data Documentation

◆ _pad

char BakeData::_pad[4]

Definition at line 594 of file DNA_scene_types.h.

◆ cage_extrusion

float BakeData::cage_extrusion

Definition at line 583 of file DNA_scene_types.h.

◆ cage_object

struct Object* BakeData::cage_object

Definition at line 596 of file DNA_scene_types.h.

◆ filepath

char BakeData::filepath[1024]

FILE_MAX.

Definition at line 578 of file DNA_scene_types.h.

◆ flag

short BakeData::flag

Definition at line 581 of file DNA_scene_types.h.

◆ height

short BakeData::height

Definition at line 580 of file DNA_scene_types.h.

◆ im_format

struct ImageFormatData BakeData::im_format

◆ margin

short BakeData::margin

Definition at line 581 of file DNA_scene_types.h.

◆ margin_type

char BakeData::margin_type

Definition at line 592 of file DNA_scene_types.h.

◆ max_ray_distance

float BakeData::max_ray_distance

Definition at line 584 of file DNA_scene_types.h.

◆ normal_space

char BakeData::normal_space

Definition at line 588 of file DNA_scene_types.h.

◆ normal_swizzle

char BakeData::normal_swizzle[3]

Definition at line 587 of file DNA_scene_types.h.

◆ pass_filter

int BakeData::pass_filter

Definition at line 585 of file DNA_scene_types.h.

◆ save_mode

char BakeData::save_mode

Definition at line 591 of file DNA_scene_types.h.

◆ target

char BakeData::target

Definition at line 590 of file DNA_scene_types.h.

◆ view_from

char BakeData::view_from

Definition at line 593 of file DNA_scene_types.h.

◆ width

short BakeData::width

Definition at line 580 of file DNA_scene_types.h.


The documentation for this struct was generated from the following file: