Go to the source code of this file.
|
| enum | eBoidRuleType {
eBoidRuleType_None = 0
, eBoidRuleType_Goal = 1
, eBoidRuleType_Avoid = 2
, eBoidRuleType_AvoidCollision = 3
,
eBoidRuleType_Separate = 4
, eBoidRuleType_Flock = 5
, eBoidRuleType_FollowLeader = 6
, eBoidRuleType_AverageSpeed = 7
,
eBoidRuleType_Fight = 8
} |
| |
| enum | { BOIDRULE_CURRENT = 1 << 0
, BOIDRULE_IN_AIR = 1 << 2
, BOIDRULE_ON_LAND = 1 << 3
} |
| |
| enum | { BRULE_GOAL_AVOID_PREDICT = 1 << 0
, BRULE_GOAL_AVOID_ARRIVE = 1 << 1
, BRULE_GOAL_AVOID_SIGNAL = 1 << 2
} |
| |
| enum | { BRULE_ACOLL_WITH_BOIDS = 1 << 0
, BRULE_ACOLL_WITH_DEFLECTORS = 1 << 1
} |
| |
| enum | eBoidMode {
eBoidMode_InAir = 0
, eBoidMode_OnLand = 1
, eBoidMode_Climbing = 2
, eBoidMode_Falling = 3
,
eBoidMode_Liftoff = 4
} |
| |
| enum | eBoidRulesetType { eBoidRulesetType_Fuzzy = 0
, eBoidRulesetType_Random = 1
, eBoidRulesetType_Average = 2
} |
| |
| enum | { BOID_ALLOW_FLIGHT = 1 << 0
, BOID_ALLOW_LAND = 1 << 1
, BOID_ALLOW_CLIMB = 1 << 2
} |
| |
◆ BOIDSTATE_CURRENT
◆ BRULE_LEADER_IN_LINE
| #define BRULE_LEADER_IN_LINE (1 << 0) |
◆ BoidData
| typedef struct BoidData BoidData |
◆ BoidRule
| typedef struct BoidRule BoidRule |
◆ BoidRuleAverageSpeed
| typedef struct BoidRuleAverageSpeed BoidRuleAverageSpeed |
◆ BoidRuleAvoidCollision
| typedef struct BoidRuleAvoidCollision BoidRuleAvoidCollision |
◆ BoidRuleFight
| typedef struct BoidRuleFight BoidRuleFight |
◆ BoidRuleFollowLeader
| typedef struct BoidRuleFollowLeader BoidRuleFollowLeader |
◆ BoidRuleGoalAvoid
| typedef struct BoidRuleGoalAvoid BoidRuleGoalAvoid |
◆ BoidSettings
| typedef struct BoidSettings BoidSettings |
◆ BoidState
| typedef struct BoidState BoidState |
◆ eBoidMode
◆ eBoidRulesetType
◆ eBoidRuleType
◆ anonymous enum
| Enumerator |
|---|
| BOIDRULE_CURRENT | |
| BOIDRULE_IN_AIR | |
| BOIDRULE_ON_LAND | |
Definition at line 44 of file DNA_boid_types.h.
◆ anonymous enum
| Enumerator |
|---|
| BRULE_GOAL_AVOID_PREDICT | |
| BRULE_GOAL_AVOID_ARRIVE | |
| BRULE_GOAL_AVOID_SIGNAL | |
Definition at line 54 of file DNA_boid_types.h.
◆ anonymous enum
| Enumerator |
|---|
| BRULE_ACOLL_WITH_BOIDS | |
| BRULE_ACOLL_WITH_DEFLECTORS | |
Definition at line 68 of file DNA_boid_types.h.
◆ anonymous enum
◆ eBoidMode
| Enumerator |
|---|
| eBoidMode_InAir | |
| eBoidMode_OnLand | |
| eBoidMode_Climbing | |
| eBoidMode_Falling | |
| eBoidMode_Liftoff | |
Definition at line 95 of file DNA_boid_types.h.
◆ eBoidRulesetType
| Enumerator |
|---|
| eBoidRulesetType_Fuzzy | |
| eBoidRulesetType_Random | |
| eBoidRulesetType_Average | |
Definition at line 137 of file DNA_boid_types.h.
◆ eBoidRuleType
| Enumerator |
|---|
| eBoidRuleType_None | |
| eBoidRuleType_Goal | go to goal assigned object or loudest assigned signal source
|
| eBoidRuleType_Avoid | get away from assigned object or loudest assigned signal source
|
| eBoidRuleType_AvoidCollision | Maneuver to avoid collisions with other boids and deflector object in near future.
|
| eBoidRuleType_Separate | keep from going through other boids
|
| eBoidRuleType_Flock | move to center of neighbors and match their velocity
|
| eBoidRuleType_FollowLeader | follow a boid or assigned object
|
| eBoidRuleType_AverageSpeed | Maintain speed, flight level or wander.
|
| eBoidRuleType_Fight | go to closest enemy and attack when in range
|
Definition at line 13 of file DNA_boid_types.h.