Blender V4.3
blender::draw::command::DrawCommandBuf Class Reference

#include <draw_command.hh>

Public Member Functions

void clear ()
 
void append_draw (Vector< Header, 0 > &headers, Vector< Undetermined, 0 > &commands, gpu::Batch *batch, uint instance_len, uint vertex_len, uint vertex_first, ResourceHandle handle, uint custom_id, GPUPrimType expanded_prim_type, uint16_t expanded_prim_len)
 

Commands buffers binding / command / resource ID generation

void bind (RecordingState &state, Vector< Header, 0 > &headers, Vector< Undetermined, 0 > &commands, SubPassVector &sub_passes)
 

Detailed Description

Definition at line 525 of file draw_command.hh.

Member Function Documentation

◆ append_draw()

void blender::draw::command::DrawCommandBuf::append_draw ( Vector< Header, 0 > & headers,
Vector< Undetermined, 0 > & commands,
gpu::Batch * batch,
uint instance_len,
uint vertex_len,
uint vertex_first,
ResourceHandle handle,
uint custom_id,
GPUPrimType expanded_prim_type,
uint16_t expanded_prim_len )
inline

◆ bind()

void blender::draw::command::DrawCommandBuf::bind ( RecordingState & state,
Vector< Header, 0 > & headers,
Vector< Undetermined, 0 > & commands,
SubPassVector & sub_passes )

◆ clear()

void blender::draw::command::DrawCommandBuf::clear ( )
inline

The documentation for this class was generated from the following files: