33 .default_value({1.0f, 1.0f, 1.0f, 1.0f})
34 .compositor_domain_priority(0);
46 data->eccentricity = 1.0;
47 data->sharpness = 0.5;
78 if (
get_input(
"Image").is_single_value()) {
97 if (!node_storage(
bnode()).high_precision &&
136 context(),
get_input(
"Image"), squared_table, SummedAreaTableOperation::Square);
179 smoothed_structure_tensor,
190 input.bind_as_texture(shader,
"input_tx");
200 smoothed_structure_tensor.
bind_as_texture(shader,
"structure_tensor_tx");
209 input.unbind_as_texture();
214 smoothed_structure_tensor.
release();
220 "compositor_kuwahara_anisotropic_compute_structure_tensor");
224 input.bind_as_texture(shader,
"input_tx");
229 structure_tensor.
bind_as_image(shader,
"structure_tensor_img");
233 input.unbind_as_texture();
237 return structure_tensor;
243 return "compositor_kuwahara_classic_convolution_constant_size";
245 return "compositor_kuwahara_classic_convolution_variable_size";
251 return "compositor_kuwahara_classic_summed_area_table_constant_size";
253 return "compositor_kuwahara_classic_summed_area_table_variable_size";
259 return "compositor_kuwahara_anisotropic_constant_size";
261 return "compositor_kuwahara_anisotropic_variable_size";
280 const float sharpness_factor = node_storage(
bnode()).sharpness;
281 return sharpness_factor * sharpness_factor * 16.0f;
299 return 1.0f /
math::max(0.01f, node_storage(
bnode()).eccentricity);
317 ntype.
declare = file_ns::cmp_node_kuwahara_declare;
318 ntype.
draw_buttons = file_ns::node_composit_buts_kuwahara;
319 ntype.
initfunc = file_ns::node_composit_init_kuwahara;
#define NODE_STORAGE_FUNCS(StorageT)
#define NODE_CLASS_OP_FILTER
@ CMP_NODE_KUWAHARA_CLASSIC
@ CMP_NODE_KUWAHARA_ANISOTROPIC
void GPU_shader_uniform_1i(GPUShader *sh, const char *name, int value)
void GPU_shader_uniform_1f(GPUShader *sh, const char *name, float value)
void GPU_shader_bind(GPUShader *shader)
uiLayout * uiLayoutColumn(uiLayout *layout, bool align)
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)
struct GPUShader GPUShader
int compositor_domain_priority() const
void execute_classic_summed_area_table()
const char * get_anisotropic_shader_name()
Result compute_structure_tensor()
const char * get_classic_summed_area_table_shader_name()
const char * get_classic_convolution_shader_name()
void execute_anisotropic()
GPUShader * get_shader(const char *info_name, ResultPrecision precision)
Result create_result(ResultType type, ResultPrecision precision)
NodeOperation(Context &context, DNode node)
const bNode & bnode() const
Result & get_input(StringRef identifier) const
Result & get_result(StringRef identifier)
Context & context() const
virtual Domain compute_domain()
float get_float_value() const
void bind_as_image(GPUShader *shader, const char *image_name, bool read=false) const
void pass_through(Result &target)
void unbind_as_texture() const
void unbind_as_image() const
bool is_single_value() const
void allocate_texture(Domain domain, bool from_pool=true)
void bind_as_texture(GPUShader *shader, const char *texture_name) const
local_group_size(16, 16) .push_constant(Type b
void node_type_storage(bNodeType *ntype, const char *storagename, void(*freefunc)(bNode *node), void(*copyfunc)(bNodeTree *dest_ntree, bNode *dest_node, const bNode *src_node))
void node_register_type(bNodeType *ntype)
T max(const T &a, const T &b)
static void node_composit_buts_kuwahara(uiLayout *layout, bContext *, PointerRNA *ptr)
static void cmp_node_kuwahara_declare(NodeDeclarationBuilder &b)
static NodeOperation * get_compositor_operation(Context &context, DNode node)
static void node_composit_init_kuwahara(bNodeTree *, bNode *node)
void symmetric_separable_blur(Context &context, Result &input, Result &output, float2 radius, int filter_type=R_FILTER_GAUSS, bool extend_bounds=false, bool gamma_correct=false)
void summed_area_table(Context &context, Result &input, Result &output, SummedAreaTableOperation operation=SummedAreaTableOperation::Identity)
void compute_dispatch_threads_at_least(GPUShader *shader, int2 threads_range, int2 local_size=int2(16))
VecBase< float, 2 > float2
void register_node_type_cmp_kuwahara()
void cmp_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
void node_free_standard_storage(bNode *node)
void node_copy_standard_storage(bNodeTree *, bNode *dest_node, const bNode *src_node)
int RNA_enum_get(PointerRNA *ptr, const char *name)
NodeGetCompositorOperationFunction get_compositor_operation
void(* initfunc)(bNodeTree *ntree, bNode *node)
void(* draw_buttons)(uiLayout *, bContext *C, PointerRNA *ptr)
NodeDeclareFunction declare