49 uint *iNumVertexPerFace,
65 memcpy(
_Vertices, iVertices, iVSize *
sizeof(
float));
69 memcpy(
_Normals, iNormals, iNSize *
sizeof(
float));
83 memcpy(
_TexCoords, iTexCoords, iTSize *
sizeof(
float));
281 v.visitIndexedFaceSet(*
this);
A Set of indexed faces to represent a surface object.
ATTR_WARN_UNUSED_RESULT const BMVert * v
virtual const uint tisize() const
virtual const uint vsize() const
virtual const uint misize() const
virtual const uint visize() const
virtual const float * vertices() const
virtual const uint * tindices() const
virtual const uchar * faceEdgeMarks() const
virtual const TRIANGLES_STYLE * trianglesStyle() const
virtual void accept(SceneVisitor &v)
virtual const uint * mindices() const
virtual const uint numFaces() const
virtual const float * texCoords() const
FaceEdgeMark * _FaceEdgeMarks
FrsMaterial ** _FrsMaterials
virtual void ComputeBBox()
virtual const float * normals() const
virtual const uint msize() const
virtual const uint nsize() const
virtual const uint nisize() const
virtual const uint * numVertexPerFaces() const
virtual const uint * nindices() const
virtual const uint * vindices() const
virtual const uint tsize() const
virtual ~IndexedFaceSet()
TRIANGLES_STYLE * _FaceStyle
virtual void accept(SceneVisitor &v)
virtual void setBBox(const BBox< Vec3f > &iBox)
VecMat::Vec3< float > Vec3f