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Blender V4.3
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Functions | |
| static void | node_declare (NodeDeclarationBuilder &b) |
| static void | node_shader_buts_mapping (uiLayout *layout, bContext *, PointerRNA *ptr) |
| static const char * | gpu_shader_get_name (int mode) |
| static int | gpu_shader_mapping (GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out) |
| static void | node_shader_update_mapping (bNodeTree *ntree, bNode *node) |
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Definition at line 49 of file node_shader_mapping.cc.
References NODE_MAPPING_TYPE_NORMAL, NODE_MAPPING_TYPE_POINT, NODE_MAPPING_TYPE_TEXTURE, and NODE_MAPPING_TYPE_VECTOR.
Referenced by gpu_shader_mapping().
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Definition at line 64 of file node_shader_mapping.cc.
References gpu_shader_get_name(), and GPU_stack_link().
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Definition at line 16 of file node_shader_mapping.cc.
References b, blender::nodes::SocketDeclaration::description, FLT_MAX, min, PROP_EULER, PROP_TRANSLATION, PROP_XYZ, and blender::nodes::decl::Vector::subtype.
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Definition at line 44 of file node_shader_mapping.cc.
References ptr, UI_ITEM_R_SPLIT_EMPTY_NAME, and uiItemR().
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Definition at line 77 of file node_shader_mapping.cc.
References ELEM, blender::bke::node_find_socket(), NODE_MAPPING_TYPE_POINT, NODE_MAPPING_TYPE_TEXTURE, blender::bke::node_set_socket_availability(), and SOCK_IN.