Blender V4.3
COM_algorithm_deriche_gaussian_blur.hh
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1/* SPDX-FileCopyrightText: 2024 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#pragma once
6
8
9#include "COM_context.hh"
10#include "COM_result.hh"
11
13
14/* Blur the input using a fourth order IIR filter approximating a Gaussian filter of the given
15 * sigma computed using Deriche's design method. This is based on the following paper:
16 *
17 * Deriche, Rachid. Recursively implementating the Gaussian and its derivatives. Diss. INRIA,
18 * 1993.
19 *
20 * This differs from the standard symmetric separable blur algorithm in that it is faster for high
21 * sigma values, the downside is that it consumes more memory and is only an approximation that
22 * might suffer from fringing and artifacts, though those are typically unnoticeable. This filter
23 * is numerically unstable and not accurate for sigma values larger than 32, in those cases, use
24 * the Van Vliet filter instead. Further, for sigma values less than 3, use direct convolution
25 * instead, since it is faster and more accurate. Neumann boundary is assumed.
26 *
27 * The output is written to the given output result, which will be allocated internally and is thus
28 * expected not to be previously allocated. */
29void deriche_gaussian_blur(Context &context, Result &input, Result &output, float2 sigma);
30
31} // namespace blender::realtime_compositor
void deriche_gaussian_blur(Context &context, Result &input, Result &output, float2 sigma)