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realtime_compositor
algorithms
COM_algorithm_deriche_gaussian_blur.hh
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/* SPDX-FileCopyrightText: 2024 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "
BLI_math_vector_types.hh
"
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#include "
COM_context.hh
"
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#include "
COM_result.hh
"
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namespace
blender::realtime_compositor
{
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/* Blur the input using a fourth order IIR filter approximating a Gaussian filter of the given
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* sigma computed using Deriche's design method. This is based on the following paper:
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*
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* Deriche, Rachid. Recursively implementating the Gaussian and its derivatives. Diss. INRIA,
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* 1993.
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*
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* This differs from the standard symmetric separable blur algorithm in that it is faster for high
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* sigma values, the downside is that it consumes more memory and is only an approximation that
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* might suffer from fringing and artifacts, though those are typically unnoticeable. This filter
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* is numerically unstable and not accurate for sigma values larger than 32, in those cases, use
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* the Van Vliet filter instead. Further, for sigma values less than 3, use direct convolution
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* instead, since it is faster and more accurate. Neumann boundary is assumed.
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*
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* The output is written to the given output result, which will be allocated internally and is thus
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* expected not to be previously allocated. */
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void
deriche_gaussian_blur
(Context &context, Result &input, Result &output,
float2
sigma);
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}
// namespace blender::realtime_compositor
BLI_math_vector_types.hh
COM_context.hh
COM_result.hh
blender::realtime_compositor
Definition
BKE_node.hh:80
blender::realtime_compositor::deriche_gaussian_blur
void deriche_gaussian_blur(Context &context, Result &input, Result &output, float2 sigma)
Definition
deriche_gaussian_blur.cc:104
float2
Definition
types_float2.h:14
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