Blender V4.3
AZone Struct Reference

#include <ED_screen_types.hh>

Public Attributes

AZonenext
 
AZoneprev
 
ARegionregion
 
int type
 
union { 
 
   AZEdge   edge 
 
   AZScrollDirection   direction 
 
};  
 
short x1
 
short y1
 
short x2
 
short y2
 
rcti rect
 
float alpha
 

Detailed Description

For editing areas/regions.

Definition at line 74 of file ED_screen_types.hh.

Member Data Documentation

◆ [union]

union { ... } AZone

◆ alpha

float AZone::alpha

For fade in/out.

Definition at line 89 of file ED_screen_types.hh.

Referenced by area_actionzone_refresh_xy(), and fullscreen_azone_init().

◆ direction

◆ edge

◆ next

AZone* AZone::next

Definition at line 75 of file ED_screen_types.hh.

Referenced by area_actionzone_refresh_xy().

◆ prev

AZone * AZone::prev

Definition at line 75 of file ED_screen_types.hh.

◆ rect

◆ region

◆ type

◆ x1

◆ x2

◆ y1

◆ y2


The documentation for this struct was generated from the following file: