26 .default_value({1.0f, 1.0f, 1.0f, 1.0f})
27 .compositor_domain_priority(0);
29 .default_value({1.0f, 1.0f, 1.0f})
33 .compositor_domain_priority(1);
131 ntype.
declare = file_ns::cmp_node_displace_declare;
#define NODE_CLASS_DISTORT
void GPU_shader_bind(GPUShader *shader)
void GPU_texture_anisotropic_filter(GPUTexture *texture, bool use_aniso)
void GPU_texture_extend_mode(GPUTexture *texture, GPUSamplerExtendMode extend_mode)
@ GPU_SAMPLER_EXTEND_MODE_CLAMP_TO_BORDER
void GPU_texture_mipmap_mode(GPUTexture *texture, bool use_mipmap, bool use_filter)
struct GPUShader GPUShader
int compositor_domain_priority() const
GPUShader * get_shader(const char *info_name, ResultPrecision precision)
NodeOperation(Context &context, DNode node)
Result & get_input(StringRef identifier) const
Result & get_result(StringRef identifier)
Context & context() const
virtual Domain compute_domain()
float get_float_value() const
void bind_as_image(GPUShader *shader, const char *image_name, bool read=false) const
void pass_through(Result &target)
void unbind_as_texture() const
float4 get_vector_value() const
void unbind_as_image() const
bool is_single_value() const
void allocate_texture(Domain domain, bool from_pool=true)
void bind_as_texture(GPUShader *shader, const char *texture_name) const
local_group_size(16, 16) .push_constant(Type b
void node_register_type(bNodeType *ntype)
static void cmp_node_displace_declare(NodeDeclarationBuilder &b)
static NodeOperation * get_compositor_operation(Context &context, DNode node)
void compute_dispatch_threads_at_least(GPUShader *shader, int2 threads_range, int2 local_size=int2(16))
void register_node_type_cmp_displace()
void cmp_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
NodeGetCompositorOperationFunction get_compositor_operation
NodeDeclareFunction declare