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Blender V4.3
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#include "BKE_main.hh"#include "BLI_fileops.h"#include "BLI_map.hh"#include "BLI_path_utils.hh"#include "BLI_string.h"#include "BLI_threads.h"#include "DNA_scene_types.h"#include "DNA_sequence_types.h"#include "DNA_sound_types.h"#include "SEQ_utils.hh"Go to the source code of this file.
Classes | |
| struct | blender::seq::MediaPresence |
Namespaces | |
| namespace | blender |
| namespace | blender::seq |
Functions | |
| static const char * | blender::seq::get_seq_base_path (const Sequence *seq) |
| static bool | blender::seq::check_sound_media_missing (const bSound *sound, const Sequence *seq) |
| static bool | blender::seq::check_media_missing (const Sequence *seq) |
| static MediaPresence * | blender::seq::get_media_presence_cache (Scene *scene) |
| bool | blender::seq::media_presence_is_missing (Scene *scene, const Sequence *seq) |
| void | blender::seq::media_presence_set_missing (Scene *scene, const Sequence *seq, bool missing) |
| void | blender::seq::media_presence_invalidate_strip (Scene *scene, const Sequence *seq) |
| void | blender::seq::media_presence_invalidate_sound (Scene *scene, const bSound *sound) |
| void | blender::seq::media_presence_free (Scene *scene) |
Variables | |
| static ThreadMutex | blender::seq::presence_lock = BLI_MUTEX_INITIALIZER |