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Blender V4.3
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#include "gpu_shader_create_info.hh"Go to the source code of this file.
Functions | |
| flat(Type::VEC3, "faceset_color") .smooth(Type do_static_compilation(true) .push_constant(Type | do_static_compilation (true) .additional_info("overlay_sculpt_mask" |
Variables | |
| flat(Type::VEC3, "faceset_color") .smooth(Type do_static_compilation(true) .push_constant(Type | drw_clipped |
| flat(Type::VEC3, "faceset_color") .smooth(Type do_static_compilation(true) .push_constant(Type do_static_compilation | ( | true | ) |
Colors, weights, and Circle of confusion radii for the 4 pixels to scatter. Scaling factor for the bokeh distance. Sprite pixel position with origin at sprite center. In pixels.
| flat(Type::VEC3, "faceset_color") .smooth(Type do_static_compilation(true) .push_constant(Type drw_clipped |
Definition at line 27 of file overlay_sculpt_info.hh.